protected void OnFault() { PlayerOnThrow.LegPoints += PlayerOnThrow.HandPoints; scoreBoard.SetPointsToClassic(PlayerOnThrow.LegPoints, PlayerOnThrow); ClearPlayerOnThrowHand(); scoreBoard.CheckPointsHintFor(PlayerOnThrow); TogglePlayerOnThrow(); }
protected void OnFault() { PlayerOnThrow.LegPoints += PlayerOnThrow.HandPoints; scoreBoard.SetPointsToClassic(PlayerOnThrow.LegPoints, PlayerOnThrow); ClearPlayerOnThrowHand(); scoreBoard.CheckPointsHintFor(PlayerOnThrow); TogglePlayerOnThrow(); }