void RowDown(int i) { for (int y = i; y < height; y++) { for (int j = 0; j < width; j++) { if (grid[j, y] != null) { grid[j, y - 1] = grid[j, y]; grid[j, y] = null; grid[j, y - 1].transform.position -= new Vector3(0, 1, 0); } } } Score.ScoreBlocks vetor = new Score.ScoreBlocks(15, 10, 5, 0); Score.CV += vetor.linhapreEnchida; Score.CV -= (int)fallTime; Debug.Log(Score.CV); //CV += 100; //float CV = vetor.linhapreEnchida * fallTime; //CameraShake.ShakeCamerastruct vetore = new CameraShake.ShakeCamerastruct((float)1, (float)0.7,(float) 1); CameraShake.shakeDuration = 1; }
/* * bool LineDetectaUmalinha(int i) * { * for (int j = 0; j < width; j++) * { * if (grid[10, i] == null) * return false; * } * return true; * } */ void ScoreLinhaetectada() { int roundedY = Mathf.RoundToInt(transform.position.y); //for (int i = height - 19; i <= 1; i++) for (int j = 0; j < width; j++) { if (roundedY >= 5) { Score.ScoreBlocks vetor = new Score.ScoreBlocks(30, 20, 6, 1); //Score.CV += vetor.scoreData; Score.CV += vetor.scoreData * roundedY; Debug.Log(Score.CV); Debug.Log("poooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooor"); } } }
// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.LeftArrow)) { timer += Time.deltaTime; if (timer > velocidade) { transform.position += new Vector3(-1, 0, 0); timer = 0; if (ValidMove()) { } else { transform.position += new Vector3(1, 0, 0); } } } else if (Input.GetKey(KeyCode.RightArrow)) { timer += Time.deltaTime; if (timer > velocidade) { transform.position += new Vector3(1, 0, 0); timer = 0; if (ValidMove()) { } else { transform.position += new Vector3(-1, 0, 0); } } } else if (Input.GetKeyDown(KeyCode.UpArrow)) { if (podeRodar) { //rotate ! transform.RotateAround(transform.TransformPoint(rotationPoint), new Vector3(0, 0, 1), 90); if (ValidMove()) { } else { transform.RotateAround(transform.TransformPoint(rotationPoint), new Vector3(0, 0, 1), -90); } } } if (Time.time - previousTime > (Input.GetKey(KeyCode.DownArrow) ? fallTime / 10 : fallTime)) { transform.position += new Vector3(0, -1, 0); //metodo que faz o bloco descer if (ValidMove()) { } else { transform.position += new Vector3(0, 1, 0); AddGrid(); CheckForLines(); this.enabled = false; FindObjectOfType <SpawnTetromino>().NewTetromino(); Score.ScoreBlocks vetor = new Score.ScoreBlocks(30, 20, 2, 0); Score.CV += (int)fallTime; Debug.Log(Score.CV); //float CV = 1++; //fallTime = Score.CV; float CV = vetor.blocospreEnchidos * fallTime; } previousTime = Time.time; } //contador += Time.deltaTime; if (Score.CV > 50) { OKS = 0.9f; fallTime = OKS; } if (Score.CV > 100) { OKS = 0.8f; fallTime = OKS; } if (Score.CV > 200) { OKS = 0.7f; fallTime = OKS; } if (Score.CV > 280) { OKS = 0.6f; fallTime = OKS; } if (Score.CV > 340) { OKS = 0.5f; fallTime = OKS; } if (Score.CV > 420) { OKS = 0.4f; fallTime = OKS; } if (Score.CV > 520) { OKS = 0.4f; fallTime = OKS; } if (Score.CV > 800) { OKS = 0.3f; fallTime = OKS; } if (Score.CV > 900) { OKS = 0.2f; fallTime = OKS; } if (Score.CV > 1000) { OKS = 0.1f; fallTime = OKS; } }