protected override void OnFinishedScopeTransitionMiddle()
 {
     base.OnFinishedScopeTransitionMiddle();
     if (ViewingScope)
     {
         ScopeRenderUI.SetActive(true);
     }
 }
 protected override void OnFinishedScopeTransition()
 {
     base.OnFinishedScopeTransition();
     if (!ViewingScope)
     {
         ScopeRenderUI.SetActive(false);
     }
 }