protected override void OnFinishedScopeTransitionMiddle() { base.OnFinishedScopeTransitionMiddle(); if (ViewingScope) { ScopeRenderUI.SetActive(true); } }
protected override void OnFinishedScopeTransition() { base.OnFinishedScopeTransition(); if (!ViewingScope) { ScopeRenderUI.SetActive(false); } }