Exemple #1
0
    public void RefreshSchedule(DateTime date, League league)
    {
        Values.schedules = new Dictionary <int, Schedule>();
        DateTime currentDate;

        for (currentDate = new DateTime(date.Year, date.Month, date.Day); (currentDate - date).Days < 14; currentDate = currentDate.AddDays(1))
        {
            Game game = league.FindGame(currentDate, this);

            if (game == null)
            {
                continue;
            }
            else
            {
                Schedule schedule = new Schedule_MatchUp(Values.schedules.Count, game.date.date, game);
                Values.schedules.Add(Values.schedules.Count, schedule);
            }
        }
    }
Exemple #2
0
    /// <summary>
    /// Applies schedule components to main panel.
    /// </summary>
    public static void ApplyScheduleComponent(Schedule schedule)
    {
        GameManager gameManager = GameObject.Find("GameManager").GetComponent <GameManager>();

        //Remove remaining existing objects.
        for (int i = 0; i < gameManager.contentLayout.transform.childCount; ++i)
        {
            UnityEngine.Object.Destroy(gameManager.contentLayout.transform.GetChild(i).gameObject);
        }

        //Instantiate objects case by case.
        Schedule.ScheduleCategory cat = schedule.scheduleCategory;
        switch (cat)
        {
        case Schedule.ScheduleCategory.TESTING_WITHCOMPONENT:
        {
            GameObject textObject0 = UnityEngine.Object.Instantiate(gameManager.Schedule_text, gameManager.contentLayout.transform);
            textObject0.GetComponent <TextMeshProUGUI>().text = "This is a test text!";
            GameObject textObject1 = UnityEngine.Object.Instantiate(gameManager.Schedule_text, gameManager.contentLayout.transform);
            textObject1.GetComponent <TextMeshProUGUI>().text = "This is a test text!" + "\nHere's another line!";
        }
        break;

        case Schedule.ScheduleCategory.MATCHUP:
        {
            //Data structure for team object.
            Schedule_MatchUp scheduleMatchUp = (Schedule_MatchUp)schedule;

            //Get team.
            Team home = scheduleMatchUp.game.home;
            Team away = scheduleMatchUp.game.away;

            //Sets basic information.
            GameObject textObject0 = UnityEngine.Object.Instantiate(gameManager.Schedule_text, gameManager.contentLayout.transform);
            textObject0.GetComponent <TextMeshProUGUI>().text = "You have a match with " + scheduleMatchUp.enemy.teamData.GetData(TeamData.TP.NAME) + ".";
            GameObject matchupPanel = UnityEngine.Object.Instantiate(gameManager.matchUpPanel, gameManager.contentLayout.transform);
            TeamObject teamPanel0   = new TeamObject(matchupPanel.transform.GetChild(0).gameObject);
            teamPanel0.nameText.text    = home.teamData.GetData(TeamData.TP.NAME);
            teamPanel0.winLossText.text = home.teamStats.GetData(TeamStatistics.TS.WIN) + "W " + home.teamStats.GetData(TeamStatistics.TS.LOSS) + "L";
            TeamObject teamPanel1 = new TeamObject(matchupPanel.transform.GetChild(1).gameObject);
            teamPanel1.nameText.text    = away.teamData.GetData(TeamData.TP.NAME);
            teamPanel1.winLossText.text = away.teamStats.GetData(TeamStatistics.TS.WIN) + "W " + away.teamStats.GetData(TeamStatistics.TS.LOSS) + "L";

            //Sets color to point out which side is our team.
            if (Values.myTeam == scheduleMatchUp.game.home)
            {
                teamPanel0.homeAwayText.color = Colors.yellow;
            }
            else if (Values.myTeam == scheduleMatchUp.game.away)
            {
                teamPanel1.homeAwayText.color = Colors.yellow;
            }

            //Sets recentMatchPanel.
            for (int i = 0; i < teamPanel0.recentMatchesContent.transform.childCount; ++i)
            {
                UnityEngine.Object.Destroy(teamPanel0.recentMatchesContent.transform.GetChild(i).gameObject);
            }
            for (int i = 0; i < teamPanel1.recentMatchesContent.transform.childCount; ++i)
            {
                UnityEngine.Object.Destroy(teamPanel1.recentMatchesContent.transform.GetChild(i).gameObject);
            }

            List <Game> recentGames0 = Values.league.RecentMatches(3, home, Values.date);
            List <Game> recentGames1 = Values.league.RecentMatches(3, away, Values.date);

            for (int i = 0; i < recentGames0.Count; ++i)
            {
                GameObject        recentMatchObject = UnityEngine.Object.Instantiate(gameManager.recentMatchPanel, teamPanel0.recentMatchesContent.transform);
                RecentMatchObject matchObject       = new RecentMatchObject(recentMatchObject);
                matchObject.SetByGame(recentGames0[i], home);
            }
            for (int i = 0; i < recentGames1.Count; ++i)
            {
                GameObject        recentMatchObject = UnityEngine.Object.Instantiate(gameManager.recentMatchPanel, teamPanel1.recentMatchesContent.transform);
                RecentMatchObject matchObject       = new RecentMatchObject(recentMatchObject);
                matchObject.SetByGame(recentGames1[i], away);
            }

            //If there's no recent matches, notice that.
            if (recentGames0.Count == 0)
            {
                RecentMatchObject obj = new RecentMatchObject(UnityEngine.Object.Instantiate(gameManager.recentMatchPanel, teamPanel0.recentMatchesContent.transform));
                obj.SetNoGame();
            }
            if (recentGames1.Count == 0)
            {
                RecentMatchObject obj = new RecentMatchObject(UnityEngine.Object.Instantiate(gameManager.recentMatchPanel, teamPanel1.recentMatchesContent.transform));
                obj.SetNoGame();
            }


            //Sets keyPlayer.
            Player keyPlayer0 = home.GetKeyPlayer();
            Player keyPlayer1 = away.GetKeyPlayer();

            teamPanel0.keyPlayerObject.SetByPlayer(keyPlayer0);
            teamPanel1.keyPlayerObject.SetByPlayer(keyPlayer1);
        }
        break;

        default:
        {
            GameObject textObject0 = UnityEngine.Object.Instantiate(gameManager.Schedule_text, gameManager.contentLayout.transform);
            textObject0.GetComponent <TextMeshProUGUI>().text = "There is nothing to show.";
        }
        break;
        }
    }