public void ClickedScheduleWorkButton() { RootState.PlayState.PendingEntities.AddRange( ScheduleService.BuildEntity(GameConfiguration.Root.FindByKey("Blackfactory"), 10)); RootState.PlayState.ActiveEntity = RootState.PlayState.PendingEntities.First(); RootState.PlayState.PendingEntities.RemoveAt(0); // PopRoute(); // TODO // SetRoute("ScheduleSelectorWork"); }