private bool at_point(GameObject merchant, ScheduleData.ScheduleEntry entry_point) { var current_pos = merchant.transform.position; var same_world = tile_map.get_map_id() == entry_point.world_id; var same_position = current_pos.x == entry_point.x_pos && current_pos.z == entry_point.y_pos; return(same_position && same_world); }
// Private method that assists filling a schedule entry private ScheduleData.ScheduleEntry create_schedule_entry(int total_min, string map_id, int x_pos, int y_pos) { var schedule_entry = new ScheduleData.ScheduleEntry(); schedule_entry.hour = total_min / 60; schedule_entry.minute = total_min % 60; schedule_entry.world_id = map_id; schedule_entry.x_pos = x_pos; schedule_entry.y_pos = y_pos; return(schedule_entry); }
// Private method that assists filling a schedule entry private ScheduleData.ScheduleEntry create_schedule_entry(int total_min, string map_id, int x_pos, int y_pos) { var schedule_entry = new ScheduleData.ScheduleEntry(); schedule_entry.hour = total_min / 60; schedule_entry.minute = total_min % 60; schedule_entry.world_id = map_id; schedule_entry.x_pos = x_pos; schedule_entry.y_pos = y_pos; return schedule_entry; }