private void Awake() { _transformCanvas = FindObjectOfType <Canvas>().transform; SetApplicationSettings(); _logo = GetComponent <Image>(); _logo.SetAlpha(0); _logo.DOFade(1, 1.5f).SetEase(Ease.Linear).SetDelay(0.5f).OnComplete(delegate { _logo.DOFade(0, 1.5f).SetEase(Ease.Linear).SetDelay(1f).OnComplete(delegate { SceneTransitionWindow sceneTransition = Instantiate(_prefSceneTransitionWindow, _transformCanvas); sceneTransition.Show(1); }); }); }
public void PlayGame() { SceneTransitionWindow sceneTransition = Instantiate(_prefSceneTransitionWindow, _transformCanvas); sceneTransition.Show(2); }