Exemple #1
0
 public int __decode(byte[] binData, ref int pos)
 {
     this.retCode   = Proto4z.BaseProtoObject.decodeUI16(binData, ref pos);
     this.tokenInfo = new SceneTokenInfo();
     this.tokenInfo.__decode(binData, ref pos);
     return(pos);
 }
Exemple #2
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        public System.Collections.Generic.List <byte> __encode()
        {
            var data = new System.Collections.Generic.List <byte>();

            if (this.tokenInfo == null)
            {
                this.tokenInfo = new SceneTokenInfo();
            }
            data.AddRange(this.tokenInfo.__encode());
            return(data);
        }
Exemple #3
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        public System.Collections.Generic.List <byte> __encode()
        {
            var data = new System.Collections.Generic.List <byte>();

            data.AddRange(Proto4z.BaseProtoObject.encodeUI16(this.retCode));
            if (this.tokenInfo == null)
            {
                this.tokenInfo = new SceneTokenInfo();
            }
            data.AddRange(this.tokenInfo.__encode());
            return(data);
        }
Exemple #4
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 public LeaveSceneResp(ushort retCode, SceneTokenInfo tokenInfo)
 {
     this.retCode   = retCode;
     this.tokenInfo = tokenInfo;
 }
Exemple #5
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 public LeaveSceneResp()
 {
     retCode   = 0;
     tokenInfo = new SceneTokenInfo();
 }
Exemple #6
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 public int __decode(byte[] binData, ref int pos)
 {
     this.tokenInfo = new SceneTokenInfo();
     this.tokenInfo.__decode(binData, ref pos);
     return(pos);
 }
Exemple #7
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 public JoinSceneNotice(SceneTokenInfo tokenInfo)
 {
     this.tokenInfo = tokenInfo;
 }
Exemple #8
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 public JoinSceneNotice()
 {
     tokenInfo = new SceneTokenInfo();
 }
Exemple #9
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 public JoinSceneResp()
 {
     retCode   = 0;
     tokenInfo = new SceneTokenInfo();
 }
Exemple #10
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 public GetSceneTokenInfoResp(ushort retCode, SceneTokenInfo tokenInfo)
 {
     this.retCode   = retCode;
     this.tokenInfo = tokenInfo;
 }
Exemple #11
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 public GetSceneTokenInfoResp()
 {
     retCode   = 0;
     tokenInfo = new SceneTokenInfo();
 }