public int __decode(byte[] binData, ref int pos) { this.retCode = Proto4z.BaseProtoObject.decodeUI16(binData, ref pos); this.tokenInfo = new SceneTokenInfo(); this.tokenInfo.__decode(binData, ref pos); return(pos); }
public System.Collections.Generic.List <byte> __encode() { var data = new System.Collections.Generic.List <byte>(); if (this.tokenInfo == null) { this.tokenInfo = new SceneTokenInfo(); } data.AddRange(this.tokenInfo.__encode()); return(data); }
public System.Collections.Generic.List <byte> __encode() { var data = new System.Collections.Generic.List <byte>(); data.AddRange(Proto4z.BaseProtoObject.encodeUI16(this.retCode)); if (this.tokenInfo == null) { this.tokenInfo = new SceneTokenInfo(); } data.AddRange(this.tokenInfo.__encode()); return(data); }
public LeaveSceneResp(ushort retCode, SceneTokenInfo tokenInfo) { this.retCode = retCode; this.tokenInfo = tokenInfo; }
public LeaveSceneResp() { retCode = 0; tokenInfo = new SceneTokenInfo(); }
public int __decode(byte[] binData, ref int pos) { this.tokenInfo = new SceneTokenInfo(); this.tokenInfo.__decode(binData, ref pos); return(pos); }
public JoinSceneNotice(SceneTokenInfo tokenInfo) { this.tokenInfo = tokenInfo; }
public JoinSceneNotice() { tokenInfo = new SceneTokenInfo(); }
public JoinSceneResp() { retCode = 0; tokenInfo = new SceneTokenInfo(); }
public GetSceneTokenInfoResp(ushort retCode, SceneTokenInfo tokenInfo) { this.retCode = retCode; this.tokenInfo = tokenInfo; }
public GetSceneTokenInfoResp() { retCode = 0; tokenInfo = new SceneTokenInfo(); }