public override int execute(params string[] args) { bool saveData = false; string jumpRoom = ""; jumpRoom = args [1]; if (args.Length > 2) { saveData = args [2] == "-s"; } try { if (saveData) { SceneStateManager.GetInstance().TransitionTo(jumpRoom); Console.println("Transitioned to " + jumpRoom, Console.Tag.info); } else { SceneStateManager.GetInstance().JumpTo(jumpRoom); Console.println("Jumped to " + jumpRoom, Console.Tag.info); } } #pragma warning disable 0168 catch (System.ArgumentException ae) #pragma warning restore 0168 { Console.println("The scene " + jumpRoom + " is invalid.", Console.Tag.error); return(Console.EXEC_FAILURE); } Console.println("Successfully jumped to " + jumpRoom + "!"); return(Console.EXEC_SUCCESS); }
// Tells the SSM that a RO has been destroyed through gameplay private void SaveDestruction() { if (prefabPath != "") { return; } SeedCollection seed = Reap(); seed.destroyed = true; SceneStateManager.GetInstance().Store(RID, seed); }
public void transition() { Scene curr = SceneManager.GetActiveScene(); string nextRoom = ""; if (curr.name.Equals("test1")) { nextRoom = "test2"; } else if (curr.name.Equals("test2")) { nextRoom = "test1"; } SceneStateManager.GetInstance().TransitionTo(nextRoom); }
public void Update() { if (Input.anyKeyDown && active) { if (nextMenu != null) { MenuManager.menusys.ShowMenu(nextMenu); } else { SceneStateManager.GetInstance().JumpTo("test1"); } active = false; } }
// Loads the values in a save into the GameManager for resuming a game public void loadGame(Save save) { saveName = save.saveName; gameName = save.gameName; sceneTime = save.sceneTime; totalTime = save.gameTime; currScene = save.currScene; prevScene = save.prevScene; _difficulty = save.difficulty; playerData = save.playerData; _damageTypeUnlocks = save.dtUnlocks; _abilities = save.abilities; loadData(saveName); playerSpawnType = SPAWN_AT_SVPNT; SceneStateManager.GetInstance().JumpTo(save.currScene); }
public void Awake() { if (_instance == null) { _instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } SceneStateManager.GetInstance().IgnoreCurrentScene(); paused = false; pauseLock = false; saveName = ""; gameName = ""; sceneTime = 0f; totalTime = 0.0; currScene = ""; prevScene = ""; _difficulty = Difficulty.easy; _player = null; playerData = null; playerSpawnType = 0; _damageTypeUnlocks = 0; unlockDT(DamageType.PHYSICAL); _abilities = 0; saveDirectory = Application.persistentDataPath + Path.DirectorySeparatorChar + "saves" + Path.DirectorySeparatorChar; dataDirectory = Application.persistentDataPath + Path.DirectorySeparatorChar + "data" + Path.DirectorySeparatorChar; }
public void Update() { if (target == null) { return; } if (turning) { //turn align with "door" Vector3 finalDir = transform.up; Vector3 currentDir = target.transform.up; float dp = Vector3.Dot(finalDir, currentDir); float a = dp / (finalDir.magnitude * currentDir.magnitude); float angleTo = Mathf.Rad2Deg * Mathf.Acos(a); if (angleTo > 5f) { target.transform.rotation = Quaternion.Lerp(target.transform.rotation, transform.rotation, Time.deltaTime * 3f); } else { turning = false; } } else { //accelerate off screen, triggering a transition when fully off screen target.GetComponent <Rigidbody2D> ().AddForce(target.transform.up * 2f, ForceMode2D.Impulse); Vector2 screenPos = Camera.main.WorldToScreenPoint(target.transform.position); if (screenPos.x > Screen.width + borderPadding || screenPos.x < -borderPadding || screenPos.y > Screen.height + borderPadding || screenPos.y < -borderPadding) { SceneStateManager.GetInstance().TransitionTo(destination); } } }
// Save the SceneStateManager public void saveData() { if (!Directory.Exists(dataDirectory)) { Directory.CreateDirectory(dataDirectory); } FileStream file = File.Open(dataDirectory + saveName + ".dat", FileMode.OpenOrCreate); BinaryFormatter formatter = new BinaryFormatter(); try { formatter.Serialize(file, SceneStateManager.GetInstance()); } catch (SerializationException se) { Debug.LogException(se); } finally { file.Close(); } }
public void debugSSM() { Debug.Log(SceneStateManager.GetInstance().ToString()); }
/* Instance Vars */ /* Instance Methods */ public void ContinueGame() { //TODO continue button functionality SceneStateManager.GetInstance().JumpTo("test1"); //DEBUG temp continue func }
public override int execute(params string[] args) { Console.print(SceneStateManager.GetInstance().ToString()); return(Console.EXEC_SUCCESS); }
private void StartCampaign() { SceneStateManager.GetInstance().JumpTo("test1"); //DEBUG change debug starting room }