//Protobuffer从MemoryStream进行反序列化 public bool FromMemoryStream(MemoryStream protoMS) { SceneRpcConnectGameServerReply pb = ProtoBuf.Serializer.Deserialize <SceneRpcConnectGameServerReply>(protoMS); FromPB(pb); return(true); }
//从Protobuffer类型初始化 public void FromPB(SceneRpcConnectGameServerReply v) { if (v == null) { return; } m_Result = v.Result; m_RoleId = v.RoleId; }
//转化成Protobuffer类型函数 public SceneRpcConnectGameServerReply ToPB() { SceneRpcConnectGameServerReply v = new SceneRpcConnectGameServerReply(); v.Result = m_Result; v.RoleId = m_RoleId; return(v); }