public override void Reset()
 {
     sceneReference    = SceneReferenceOptions.SceneAtBuildIndex;
     sceneByName       = null;
     sceneAtBuildIndex = null;
     sceneAtIndex      = null;
     sceneByPath       = null;
     sceneByGameObject = null;
     unloaded          = null;
     unloadedEvent     = null;
     failureEvent      = null;
 }
Exemple #2
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 public override void Reset()
 {
     sceneReference         = SceneReferenceOptions.SceneAtIndex;
     sceneByName            = null;
     sceneAtBuildIndex      = null;
     sceneAtIndex           = null;
     sceneByPath            = null;
     sceneByGameObject      = null;
     success                = null;
     successEvent           = null;
     sceneFound             = null;
     sceneNotActivatedEvent = null;
     sceneNotFoundEvent     = null;
 }
 public override void Reset()
 {
     sceneReference    = SceneReferenceOptions.SceneAtBuildIndex;
     sceneByName       = null;
     sceneAtBuildIndex = null;
     sceneAtIndex      = null;
     sceneByPath       = null;
     sceneByGameObject = null;
     operationPriority = new FsmInt
     {
         UseVariable = true
     };
     isDone             = null;
     progress           = null;
     doneEvent          = null;
     sceneNotFoundEvent = null;
 }