public override void Reset() { sceneReference = SceneReferenceOptions.SceneAtBuildIndex; sceneByName = null; sceneAtBuildIndex = null; sceneAtIndex = null; sceneByPath = null; sceneByGameObject = null; unloaded = null; unloadedEvent = null; failureEvent = null; }
public override void Reset() { sceneReference = SceneReferenceOptions.SceneAtIndex; sceneByName = null; sceneAtBuildIndex = null; sceneAtIndex = null; sceneByPath = null; sceneByGameObject = null; success = null; successEvent = null; sceneFound = null; sceneNotActivatedEvent = null; sceneNotFoundEvent = null; }
public override void Reset() { sceneReference = SceneReferenceOptions.SceneAtBuildIndex; sceneByName = null; sceneAtBuildIndex = null; sceneAtIndex = null; sceneByPath = null; sceneByGameObject = null; operationPriority = new FsmInt { UseVariable = true }; isDone = null; progress = null; doneEvent = null; sceneNotFoundEvent = null; }