void Update() { SceneReadyStatus sceneStatus = SceneReadyStatus.Waiting; if (!this.hasFiredSceneReady && ((sceneStatus = this.sharedCreator.SceneStatus) != SceneReadyStatus.Waiting)) { this.hasFiredSceneReady = true; if (this.SceneReady != null) { this.SceneReady(this, new SceneReadyEventArgs(sceneStatus)); } } }
public SceneReadyEventArgs(SceneReadyStatus status) { this.Status = status; }