Exemple #1
0
    private void Start()
    {
        sceneRandomizer   = FindObjectOfType <SceneRandomizer>();
        levelCounter.text = levelCounterPrefix + 1;
        illuminate        = GetComponent <Illuminate>();
        ResetCollectiblesRemaining(GameObject.FindGameObjectsWithTag("Collectible").Length);
        GetPlayer();
        PlaySound(startSound);

        swordIcon.enabled       = false;
        swordBrokenIcon.enabled = false;
        armorIcon.enabled       = false;
    }
 public MainMenu()
 {
     _randomizer = new SceneRandomizer();
 }
 public ChangeScene()
 {
     _randomizer = new SceneRandomizer();
 }
 private void Start()
 {
     sceneRandomizer = FindObjectOfType <SceneRandomizer>();
     sceneRandomizer.InitializeSceneList();
     StartCoroutine(DelayCanStart());
 }
 public TempSceneChange()
 {
     _randomizer = new SceneRandomizer();
 }