private void Start() { sceneRandomizer = FindObjectOfType <SceneRandomizer>(); levelCounter.text = levelCounterPrefix + 1; illuminate = GetComponent <Illuminate>(); ResetCollectiblesRemaining(GameObject.FindGameObjectsWithTag("Collectible").Length); GetPlayer(); PlaySound(startSound); swordIcon.enabled = false; swordBrokenIcon.enabled = false; armorIcon.enabled = false; }
public MainMenu() { _randomizer = new SceneRandomizer(); }
public ChangeScene() { _randomizer = new SceneRandomizer(); }
private void Start() { sceneRandomizer = FindObjectOfType <SceneRandomizer>(); sceneRandomizer.InitializeSceneList(); StartCoroutine(DelayCanStart()); }
public TempSceneChange() { _randomizer = new SceneRandomizer(); }