public SceneInitializedBaseHandler( SceneInitializedAnnouncer announcer, ScenePostinitializationEvents postinitializationEvents ) { _announcer = announcer; _postinitializationEvents = postinitializationEvents; }
public ConnectionMenuClientMessageReceiver( NetworkRelay networkRelay, ConnectionMenuMessageSender sender, ScenePostinitializationEvents postInitEvents) { _sender = sender; _networkRelay = networkRelay; _postInitEvents = postInitEvents; }
public SynchronizedSceneManager( NetworkRelay relay, ScenePostinitializationEvents postInitEvents, GenericMessageWithResponseHost messageWithResponseHost, GenericMessageWithResponseClient messageWithResponseClient) { _relay = relay; _postInitEvents = postInitEvents; _messageWithResponseHost = messageWithResponseHost; _messageWithResponseClient = messageWithResponseClient; }
public GenericMessageWithResponseHost( NetworkRelay relay, UnityClient client, SceneMessageSender sender, GlobalHostPlayerManager playerManager, ScenePostinitializationEvents postInitEvents) { ReadyPlayers = new Dictionary <ushort, bool>(); _relay = relay; _client = client; _playerManager = playerManager; }