void Awake() { text = GetComponent <Text> (); score = 0; sp = SceneParameters.Instance; }
void Awake() { if (instance == null) { instance = this; } }
public void OnClick_Play() { // Get mission parameters ListBoxItemContents itemContents = _MissionListBox.SelectedItemData as ListBoxItemContents; // Set mission parameters SceneParameters.SetMissionStartParameters(itemContents.MissionFilePath, 0); // Launch game Destroy(gameObject); SceneManager.LoadScene("Game"); }
public void SetUpParameters() { Player.Instance.ChangeSortLayer(sortNumber); if (sceneParameters.Count > 0) { for (int i = 0; i < sceneParameters.Count; i++) { if (sceneParameters[i].storyStage == StoryManager.Instance.storyThreads[0].StageNumber) { currentParameter = sceneParameters[i]; return; } } } else { currentParameter = null; } }
public void OnClick_Play() { // Get mission parameters ListBoxItemContents itemContents = _MissionListBox.SelectedItemData as ListBoxItemContents; int difficultyIndex; for (difficultyIndex = 0; difficultyIndex < _ToggleDifficulty.Length; ++difficultyIndex) { if (_ToggleDifficulty[difficultyIndex].isOn) { break; } } // Set mission parameters SceneParameters.SetMissionStartParameters(itemContents.MissionFilePath, difficultyIndex); // Launch game Destroy(gameObject); SceneManager.LoadScene("Game"); }
public void RenderScene(string scenename) { var dev = Device.FirstGpu; Console.WriteLine("Using device {0} {1}", dev.Name, dev.Description); var scene_params = new SceneParameters(Client, ShadingSystem.SVM, BvhType.Static, false, false, false); var scene = new Scene(Client, scene_params, dev); var xml = new CSyclesXmlReader(Client, scenename); xml.Parse(false); var width = (uint)scene.Camera.Size.Width; var height = (uint)scene.Camera.Size.Height; var session_params = new SessionParameters(Client, dev) { Experimental = false, Samples = (int)samples, TileSize = new Size(64, 64), StartResolution = 64, Threads = (uint)(dev.IsCpu ? 0 : 0), ShadingSystem = ShadingSystem.SVM, Background = true, ProgressiveRefine = false, Progressive = false, TileOrder = TileOrder.HilbertSpiral }; var Session = new Session(Client, session_params, scene); Session.Reset(width, height, samples); g_write_render_tile_callback = WriteRenderTileCallback; Session.WriteTileCallback = g_write_render_tile_callback; /*if (!silent) * { * Session.UpdateCallback = g_update_callback; * Session.UpdateTileCallback = g_update_render_tile_callback; * Session.WriteTileCallback = g_write_render_tile_callback; * } * CSycles.set_logger(Client.Id, g_logger_callback); */ Session.Start(); Session.Wait(); uint bufsize; uint bufstride; CSycles.session_get_buffer_info(Client.Id, Session.Id, out bufsize, out bufstride); var pixels = CSycles.session_copy_buffer(Client.Id, Session.Id, bufsize); var bmp = new ed.Bitmap((int)width, (int)height, Eto.Drawing.PixelFormat.Format32bppRgba); for (var x = 0; x < width; x++) { for (var y = 0; y < height; y++) { var i = y * (int)width * 4 + x * 4; bmp.SetPixel(x, y, new ed.Color(Math.Min(pixels[i], 1.0f), Math.Min(pixels[i + 1], 1.0f), Math.Min(pixels[i + 2], 1.0f), Math.Min(pixels[i + 3], 1.0f))); } } bmp.Save("test.png", Eto.Drawing.ImageFormat.Png); Result = bmp; Session.Destroy(); Console.WriteLine("Cleaning up :)"); }
// Use this for initialization void Start() { GlobalStateHolder.unityInterface = this; GlobalStateHolder.recorder = this.gameObject.GetComponent<Recorder>(); sceneParameters = this.gameObject.GetComponent<SceneParameters>(); //GlobalStateHolder.activeExperiment = MCOExperiment.generateDefault(); //GlobalStateHolder.activeExperiment.save("default.xml"); checkCommandline(); //GlobalStateHolder.activeExperiment = MCOExperiment.generateRecordPlayback(_Constants.defaultFinalRecordingFile + _Constants.recordFileExtension, false); GlobalStateHolder.activeScreen = GlobalStateHolder.activeExperiment.Screens[0]; GlobalStateHolder.activeScreen.jumpedTo(null); GlobalStateHolder.activeExperiment.save("latestRun.xml"); }
/// <summary> /// create a ccl.Scene /// </summary> /// <param name="client">Client to create scene for</param> /// <param name="render_device">Render device to use</param> /// <param name="cycles_engine">Engine instance to create for</param> /// <returns></returns> protected static Scene CreateScene(Client client, Device render_device, RenderEngine cycles_engine) { #region set up scene parameters var scene_params = new SceneParameters(client, ShadingSystem.SVM, BvhType.Static, false, render_device.IsCpu, false); #endregion #region create scene var scene = new Scene(client, scene_params, render_device) { #region integrator settings Integrator = { MaxBounce = RcCore.It.EngineSettings.MaxBounce, TransparentMaxBounce = RcCore.It.EngineSettings.TransparentMaxBounce, MaxDiffuseBounce = RcCore.It.EngineSettings.MaxDiffuseBounce, MaxGlossyBounce = RcCore.It.EngineSettings.MaxGlossyBounce, MaxTransmissionBounce = RcCore.It.EngineSettings.MaxTransmissionBounce, MaxVolumeBounce = RcCore.It.EngineSettings.MaxVolumeBounce, NoCaustics = RcCore.It.EngineSettings.NoCaustics, DiffuseSamples = RcCore.It.EngineSettings.DiffuseSamples, GlossySamples = RcCore.It.EngineSettings.GlossySamples, TransmissionSamples = RcCore.It.EngineSettings.TransmissionSamples, AoSamples = RcCore.It.EngineSettings.AoSamples, MeshLightSamples = RcCore.It.EngineSettings.MeshLightSamples, SubsurfaceSamples = RcCore.It.EngineSettings.SubsurfaceSamples, VolumeSamples = RcCore.It.EngineSettings.VolumeSamples, AaSamples = RcCore.It.EngineSettings.AaSamples, FilterGlossy = RcCore.It.EngineSettings.FilterGlossy, IntegratorMethod = RcCore.It.EngineSettings.IntegratorMethod, SampleAllLightsDirect = RcCore.It.EngineSettings.SampleAllLights, SampleAllLightsIndirect = RcCore.It.EngineSettings.SampleAllLightsIndirect, SampleClampDirect = RcCore.It.EngineSettings.SampleClampDirect, SampleClampIndirect = RcCore.It.EngineSettings.SampleClampIndirect, LightSamplingThreshold = RcCore.It.EngineSettings.LightSamplingThreshold, SamplingPattern = SamplingPattern.CMJ, Seed = RcCore.It.EngineSettings.Seed, NoShadows = RcCore.It.EngineSettings.NoShadows, } #endregion }; scene.Film.SetFilter(FilterType.Gaussian, 1.5f); scene.Film.Exposure = 1.0f; scene.Film.Update(); #endregion #region background shader // we add here a simple background shader. This will be repopulated with // other nodes whenever background changes are detected. var background_shader = new Shader(client, Shader.ShaderType.World) { Name = "Rhino Background" }; var bgnode = new BackgroundNode("orig bg"); bgnode.ins.Color.Value = new float4(1.0f); bgnode.ins.Strength.Value = 1.0f; background_shader.AddNode(bgnode); bgnode.outs.Background.Connect(background_shader.Output.ins.Surface); background_shader.FinalizeGraph(); scene.AddShader(background_shader); scene.Background.Shader = background_shader; scene.Background.AoDistance = 0.0f; scene.Background.AoFactor = 0.0f; scene.Background.Visibility = PathRay.AllVisibility; scene.Background.Transparent = false; #endregion return(scene); }
public SceneControllerParameters(Type taskType, SceneParameters visualTaskParameters, Guid?parameterId = default) : base(parameterId) { TaskType = taskType ?? throw new ArgumentNullException(nameof(taskType)); VisualTaskParameters = visualTaskParameters ?? throw new ArgumentNullException(nameof(visualTaskParameters)); }
static void Main(string[] args) { var file = ""; if (args.Length < 1 || args.Length > 2) { Console.WriteLine("Wrong count parameter: csycles_tester [--quiet] file.xml"); return; } var s = args[args.Length - 1]; if (!File.Exists(s)) { Console.WriteLine("File {0} doesn't exist.", s); return; } var silent = args.Length == 2 && "--quiet".Equals(args[0]); file = Path.GetFullPath(s); Console.WriteLine("We get file path: {0}", file); var path = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location) ?? ""; var userpath = Path.Combine(path, "userpath"); CSycles.path_init(path, userpath); CSycles.initialise(); const uint samples = 50; g_update_callback = StatusUpdateCallback; g_update_render_tile_callback = UpdateRenderTileCallback; g_write_render_tile_callback = WriteRenderTileCallback; g_logger_callback = LoggerCallback; var client = new Client(); Client = client; /*if (!silent) * { * CSycles.set_logger(client.Id, g_logger_callback); * }*/ foreach (var adev in Device.Devices) { Console.WriteLine("{0}", adev); } Console.WriteLine("All device capabilities: {0}", Device.Capabilities); var dev = Device.FirstCuda; Console.WriteLine("Using device {0} {1}", dev.Name, dev.Description); var scene_params = new SceneParameters(client, ShadingSystem.SVM, BvhType.Static, false, false, false); var scene = new Scene(client, scene_params, dev); Console.WriteLine("Default surface shader {0}", scene.DefaultSurface.Name); #region background shader var background_shader = new Shader(client, Shader.ShaderType.World) { Name = "Background shader" }; var bgnode = new BackgroundNode(); bgnode.ins.Color.Value = new float4(0.7f); bgnode.ins.Strength.Value = 1.0f; background_shader.AddNode(bgnode); bgnode.outs.Background.Connect(background_shader.Output.ins.Surface); background_shader.FinalizeGraph(); scene.AddShader(background_shader); scene.Background.Shader = background_shader; scene.Background.AoDistance = 0.0f; scene.Background.AoFactor = 0.0f; scene.Background.Visibility = PathRay.AllVisibility; #endregion #region diffuse shader var diffuse_shader = create_some_setup_shader(); scene.AddShader(diffuse_shader); scene.DefaultSurface = diffuse_shader; #endregion #region point light shader var light_shader = new Shader(client, Shader.ShaderType.Material) { Name = "Tester light shader" }; var emission_node = new EmissionNode(); emission_node.ins.Color.Value = new float4(0.8f); emission_node.ins.Strength.Value = 10.0f; light_shader.AddNode(emission_node); emission_node.outs.Emission.Connect(light_shader.Output.ins.Surface); light_shader.FinalizeGraph(); scene.AddShader(light_shader); #endregion var xml = new XmlReader(client, file); xml.Parse(silent); var width = (uint)scene.Camera.Size.Width; var height = (uint)scene.Camera.Size.Height; var session_params = new SessionParameters(client, dev) { Experimental = false, Samples = (int)samples, TileSize = new Size(64, 64), StartResolution = 64, Threads = (uint)(dev.IsCpu ? 0 : 0), ShadingSystem = ShadingSystem.SVM, Background = true, ProgressiveRefine = false }; Session = new Session(client, session_params, scene); Session.Reset(width, height, samples); if (!silent) { Session.UpdateCallback = g_update_callback; Session.UpdateTileCallback = g_update_render_tile_callback; Session.WriteTileCallback = g_write_render_tile_callback; } CSycles.set_logger(client.Id, g_logger_callback); Session.Start(); Session.Wait(); uint bufsize; uint bufstride; CSycles.session_get_buffer_info(client.Id, Session.Id, out bufsize, out bufstride); var pixels = CSycles.session_copy_buffer(client.Id, Session.Id, bufsize); var bmp = new Bitmap((int)width, (int)height); for (var x = 0; x < width; x++) { for (var y = 0; y < height; y++) { var i = y * (int)width * 4 + x * 4; var r = ColorClamp((int)(pixels[i] * 255.0f)); var g = ColorClamp((int)(pixels[i + 1] * 255.0f)); var b = ColorClamp((int)(pixels[i + 2] * 255.0f)); var a = ColorClamp((int)(pixels[i + 3] * 255.0f)); bmp.SetPixel(x, y, Color.FromArgb(a, r, g, b)); } } bmp.Save("test.png", ImageFormat.Png); Console.WriteLine("Cleaning up :)"); CSycles.shutdown(); Console.WriteLine("Done"); }