void Awake()
    {
        text  = GetComponent <Text> ();
        score = 0;

        sp = SceneParameters.Instance;
    }
    void Awake()
    {
        text = GetComponent <Text> ();
        score = 0;

        sp = SceneParameters.Instance;
    }
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
        public void OnClick_Play()
        {
            // Get mission parameters
            ListBoxItemContents itemContents = _MissionListBox.SelectedItemData as ListBoxItemContents;

            // Set mission parameters
            SceneParameters.SetMissionStartParameters(itemContents.MissionFilePath, 0);

            // Launch game
            Destroy(gameObject);

            SceneManager.LoadScene("Game");
        }
 public void SetUpParameters()
 {
     Player.Instance.ChangeSortLayer(sortNumber);
     if (sceneParameters.Count > 0)
     {
         for (int i = 0; i < sceneParameters.Count; i++)
         {
             if (sceneParameters[i].storyStage == StoryManager.Instance.storyThreads[0].StageNumber)
             {
                 currentParameter = sceneParameters[i];
                 return;
             }
         }
     }
     else
     {
         currentParameter = null;
     }
 }
Exemple #6
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        public void OnClick_Play()
        {
            // Get mission parameters
            ListBoxItemContents itemContents = _MissionListBox.SelectedItemData as ListBoxItemContents;
            int difficultyIndex;

            for (difficultyIndex = 0; difficultyIndex < _ToggleDifficulty.Length; ++difficultyIndex)
            {
                if (_ToggleDifficulty[difficultyIndex].isOn)
                {
                    break;
                }
            }

            // Set mission parameters
            SceneParameters.SetMissionStartParameters(itemContents.MissionFilePath, difficultyIndex);

            // Launch game
            Destroy(gameObject);

            SceneManager.LoadScene("Game");
        }
Exemple #7
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        public void RenderScene(string scenename)
        {
            var dev = Device.FirstGpu;

            Console.WriteLine("Using device {0} {1}", dev.Name, dev.Description);

            var scene_params = new SceneParameters(Client, ShadingSystem.SVM, BvhType.Static, false, false, false);
            var scene        = new Scene(Client, scene_params, dev);

            var xml = new CSyclesXmlReader(Client, scenename);

            xml.Parse(false);
            var width  = (uint)scene.Camera.Size.Width;
            var height = (uint)scene.Camera.Size.Height;

            var session_params = new SessionParameters(Client, dev)
            {
                Experimental      = false,
                Samples           = (int)samples,
                TileSize          = new Size(64, 64),
                StartResolution   = 64,
                Threads           = (uint)(dev.IsCpu ? 0 : 0),
                ShadingSystem     = ShadingSystem.SVM,
                Background        = true,
                ProgressiveRefine = false,
                Progressive       = false,
                TileOrder         = TileOrder.HilbertSpiral
            };
            var Session = new Session(Client, session_params, scene);

            Session.Reset(width, height, samples);

            g_write_render_tile_callback = WriteRenderTileCallback;
            Session.WriteTileCallback    = g_write_render_tile_callback;

            /*if (!silent)
             * {
             *      Session.UpdateCallback = g_update_callback;
             *      Session.UpdateTileCallback = g_update_render_tile_callback;
             *      Session.WriteTileCallback = g_write_render_tile_callback;
             * }
             * CSycles.set_logger(Client.Id, g_logger_callback);
             */

            Session.Start();
            Session.Wait();

            uint bufsize;
            uint bufstride;

            CSycles.session_get_buffer_info(Client.Id, Session.Id, out bufsize, out bufstride);
            var pixels = CSycles.session_copy_buffer(Client.Id, Session.Id, bufsize);

            var bmp = new ed.Bitmap((int)width, (int)height, Eto.Drawing.PixelFormat.Format32bppRgba);

            for (var x = 0; x < width; x++)
            {
                for (var y = 0; y < height; y++)
                {
                    var i = y * (int)width * 4 + x * 4;
                    bmp.SetPixel(x, y, new ed.Color(Math.Min(pixels[i], 1.0f), Math.Min(pixels[i + 1], 1.0f), Math.Min(pixels[i + 2], 1.0f), Math.Min(pixels[i + 3], 1.0f)));
                }
            }
            bmp.Save("test.png", Eto.Drawing.ImageFormat.Png);

            Result = bmp;

            Session.Destroy();

            Console.WriteLine("Cleaning up :)");
        }
Exemple #8
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 // Use this for initialization
 void Start()
 {
     GlobalStateHolder.unityInterface = this;
     GlobalStateHolder.recorder = this.gameObject.GetComponent<Recorder>();
     sceneParameters = this.gameObject.GetComponent<SceneParameters>();
     //GlobalStateHolder.activeExperiment = MCOExperiment.generateDefault();
     //GlobalStateHolder.activeExperiment.save("default.xml");
     checkCommandline();
     //GlobalStateHolder.activeExperiment = MCOExperiment.generateRecordPlayback(_Constants.defaultFinalRecordingFile + _Constants.recordFileExtension, false);
     GlobalStateHolder.activeScreen = GlobalStateHolder.activeExperiment.Screens[0];
     GlobalStateHolder.activeScreen.jumpedTo(null);
     GlobalStateHolder.activeExperiment.save("latestRun.xml");
 }
Exemple #9
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        /// <summary>
        /// create a ccl.Scene
        /// </summary>
        /// <param name="client">Client to create scene for</param>
        /// <param name="render_device">Render device to use</param>
        /// <param name="cycles_engine">Engine instance to create for</param>
        /// <returns></returns>
        protected static Scene CreateScene(Client client, Device render_device,
                                           RenderEngine cycles_engine)
        {
            #region set up scene parameters
            var scene_params = new SceneParameters(client, ShadingSystem.SVM, BvhType.Static, false, render_device.IsCpu, false);
            #endregion

            #region create scene
            var scene = new Scene(client, scene_params, render_device)
            {
                #region integrator settings
                Integrator =
                {
                    MaxBounce               = RcCore.It.EngineSettings.MaxBounce,
                    TransparentMaxBounce    = RcCore.It.EngineSettings.TransparentMaxBounce,
                    MaxDiffuseBounce        = RcCore.It.EngineSettings.MaxDiffuseBounce,
                    MaxGlossyBounce         = RcCore.It.EngineSettings.MaxGlossyBounce,
                    MaxTransmissionBounce   = RcCore.It.EngineSettings.MaxTransmissionBounce,
                    MaxVolumeBounce         = RcCore.It.EngineSettings.MaxVolumeBounce,
                    NoCaustics              = RcCore.It.EngineSettings.NoCaustics,
                    DiffuseSamples          = RcCore.It.EngineSettings.DiffuseSamples,
                    GlossySamples           = RcCore.It.EngineSettings.GlossySamples,
                    TransmissionSamples     = RcCore.It.EngineSettings.TransmissionSamples,
                    AoSamples               = RcCore.It.EngineSettings.AoSamples,
                    MeshLightSamples        = RcCore.It.EngineSettings.MeshLightSamples,
                    SubsurfaceSamples       = RcCore.It.EngineSettings.SubsurfaceSamples,
                    VolumeSamples           = RcCore.It.EngineSettings.VolumeSamples,
                    AaSamples               = RcCore.It.EngineSettings.AaSamples,
                    FilterGlossy            = RcCore.It.EngineSettings.FilterGlossy,
                    IntegratorMethod        = RcCore.It.EngineSettings.IntegratorMethod,
                    SampleAllLightsDirect   = RcCore.It.EngineSettings.SampleAllLights,
                    SampleAllLightsIndirect = RcCore.It.EngineSettings.SampleAllLightsIndirect,
                    SampleClampDirect       = RcCore.It.EngineSettings.SampleClampDirect,
                    SampleClampIndirect     = RcCore.It.EngineSettings.SampleClampIndirect,
                    LightSamplingThreshold  = RcCore.It.EngineSettings.LightSamplingThreshold,
                    SamplingPattern         = SamplingPattern.CMJ,
                    Seed      = RcCore.It.EngineSettings.Seed,
                    NoShadows = RcCore.It.EngineSettings.NoShadows,
                }

                #endregion
            };

            scene.Film.SetFilter(FilterType.Gaussian, 1.5f);
            scene.Film.Exposure = 1.0f;
            scene.Film.Update();

            #endregion

            #region background shader

            // we add here a simple background shader. This will be repopulated with
            // other nodes whenever background changes are detected.
            var background_shader = new Shader(client, Shader.ShaderType.World)
            {
                Name = "Rhino Background"
            };

            var bgnode = new BackgroundNode("orig bg");
            bgnode.ins.Color.Value    = new float4(1.0f);
            bgnode.ins.Strength.Value = 1.0f;

            background_shader.AddNode(bgnode);
            bgnode.outs.Background.Connect(background_shader.Output.ins.Surface);
            background_shader.FinalizeGraph();

            scene.AddShader(background_shader);

            scene.Background.Shader      = background_shader;
            scene.Background.AoDistance  = 0.0f;
            scene.Background.AoFactor    = 0.0f;
            scene.Background.Visibility  = PathRay.AllVisibility;
            scene.Background.Transparent = false;

            #endregion

            return(scene);
        }
Exemple #10
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 public SceneControllerParameters(Type taskType, SceneParameters visualTaskParameters, Guid?parameterId = default) : base(parameterId)
 {
     TaskType             = taskType ?? throw new ArgumentNullException(nameof(taskType));
     VisualTaskParameters = visualTaskParameters ?? throw new ArgumentNullException(nameof(visualTaskParameters));
 }
Exemple #11
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        static void Main(string[] args)
        {
            var file = "";

            if (args.Length < 1 || args.Length > 2)
            {
                Console.WriteLine("Wrong count parameter: csycles_tester [--quiet] file.xml");
                return;
            }

            var s = args[args.Length - 1];

            if (!File.Exists(s))
            {
                Console.WriteLine("File {0} doesn't exist.", s);
                return;
            }

            var silent = args.Length == 2 && "--quiet".Equals(args[0]);

            file = Path.GetFullPath(s);
            Console.WriteLine("We get file path: {0}", file);

            var path     = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location) ?? "";
            var userpath = Path.Combine(path, "userpath");

            CSycles.path_init(path, userpath);
            CSycles.initialise();

            const uint samples = 50;

            g_update_callback             = StatusUpdateCallback;
            g_update_render_tile_callback = UpdateRenderTileCallback;
            g_write_render_tile_callback  = WriteRenderTileCallback;
            g_logger_callback             = LoggerCallback;

            var client = new Client();

            Client = client;

            /*if (!silent)
             * {
             *      CSycles.set_logger(client.Id, g_logger_callback);
             * }*/

            foreach (var adev in Device.Devices)
            {
                Console.WriteLine("{0}", adev);
            }

            Console.WriteLine("All device capabilities: {0}", Device.Capabilities);

            var dev = Device.FirstCuda;

            Console.WriteLine("Using device {0} {1}", dev.Name, dev.Description);

            var scene_params = new SceneParameters(client, ShadingSystem.SVM, BvhType.Static, false, false, false);
            var scene        = new Scene(client, scene_params, dev);

            Console.WriteLine("Default surface shader {0}", scene.DefaultSurface.Name);

            #region background shader
            var background_shader = new Shader(client, Shader.ShaderType.World)
            {
                Name = "Background shader"
            };

            var bgnode = new BackgroundNode();
            bgnode.ins.Color.Value    = new float4(0.7f);
            bgnode.ins.Strength.Value = 1.0f;

            background_shader.AddNode(bgnode);
            bgnode.outs.Background.Connect(background_shader.Output.ins.Surface);
            background_shader.FinalizeGraph();

            scene.AddShader(background_shader);

            scene.Background.Shader     = background_shader;
            scene.Background.AoDistance = 0.0f;
            scene.Background.AoFactor   = 0.0f;
            scene.Background.Visibility = PathRay.AllVisibility;
            #endregion
            #region diffuse shader

            var diffuse_shader = create_some_setup_shader();
            scene.AddShader(diffuse_shader);
            scene.DefaultSurface = diffuse_shader;
            #endregion

            #region point light shader

            var light_shader = new Shader(client, Shader.ShaderType.Material)
            {
                Name = "Tester light shader"
            };

            var emission_node = new EmissionNode();
            emission_node.ins.Color.Value    = new float4(0.8f);
            emission_node.ins.Strength.Value = 10.0f;

            light_shader.AddNode(emission_node);
            emission_node.outs.Emission.Connect(light_shader.Output.ins.Surface);
            light_shader.FinalizeGraph();
            scene.AddShader(light_shader);
            #endregion

            var xml = new XmlReader(client, file);
            xml.Parse(silent);
            var width  = (uint)scene.Camera.Size.Width;
            var height = (uint)scene.Camera.Size.Height;

            var session_params = new SessionParameters(client, dev)
            {
                Experimental      = false,
                Samples           = (int)samples,
                TileSize          = new Size(64, 64),
                StartResolution   = 64,
                Threads           = (uint)(dev.IsCpu ? 0 : 0),
                ShadingSystem     = ShadingSystem.SVM,
                Background        = true,
                ProgressiveRefine = false
            };
            Session = new Session(client, session_params, scene);
            Session.Reset(width, height, samples);

            if (!silent)
            {
                Session.UpdateCallback     = g_update_callback;
                Session.UpdateTileCallback = g_update_render_tile_callback;
                Session.WriteTileCallback  = g_write_render_tile_callback;
            }
            CSycles.set_logger(client.Id, g_logger_callback);

            Session.Start();
            Session.Wait();

            uint bufsize;
            uint bufstride;
            CSycles.session_get_buffer_info(client.Id, Session.Id, out bufsize, out bufstride);
            var pixels = CSycles.session_copy_buffer(client.Id, Session.Id, bufsize);

            var bmp = new Bitmap((int)width, (int)height);
            for (var x = 0; x < width; x++)
            {
                for (var y = 0; y < height; y++)
                {
                    var i = y * (int)width * 4 + x * 4;
                    var r = ColorClamp((int)(pixels[i] * 255.0f));
                    var g = ColorClamp((int)(pixels[i + 1] * 255.0f));
                    var b = ColorClamp((int)(pixels[i + 2] * 255.0f));
                    var a = ColorClamp((int)(pixels[i + 3] * 255.0f));
                    bmp.SetPixel(x, y, Color.FromArgb(a, r, g, b));
                }
            }
            bmp.Save("test.png", ImageFormat.Png);

            Console.WriteLine("Cleaning up :)");

            CSycles.shutdown();

            Console.WriteLine("Done");
        }