// Update is called once per frame
    void Update()
    {
        GameObject     firstCanvas = GameObject.Find("InitialScreen");
        GameObject     sceneOrgan  = GameObject.Find("SceneOrcastrator");
        SceneOrganizer sceneScript = sceneOrgan.GetComponent <SceneOrganizer> ();

        if (StartButtonPushed == true)
        {
            firstCanvas.GetComponent <CanvasGroup> ().alpha -= (Time.deltaTime * AlphaChangeRate);

            //MyAni.Play ("StartSceneCamAni", -1, 0f);
            MyAni.SetBool("StartButtonPushed", true);
        }

        if (firstCanvas.GetComponent <CanvasGroup> ().alpha <= 0)
        {
            firstCanvas.GetComponent <Canvas> ().enabled = false;

            StartCoroutine(InstructionTime());
        }

        if (NextLevelPush == true)
        {
            if (Input.GetKey(KeyCode.Return) || Input.GetButtonDown("XboxAButton") || Input.GetButtonDown("XboxStartButton"))
            {
                sceneScript.NextLevel();
            }
        }

        if (Input.GetButtonDown("XboxAButton") || Input.GetButtonDown("XboxStartButton"))
        {
            StartButtonPushed = true;
        }
    }
Exemple #2
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    //Called when the player hits the last waypoint, the one named "LevelEnd"
    IEnumerator EndGame()
    {
        GameObject     sceneOrgan  = GameObject.Find("SceneOrcastrator");
        SceneOrganizer sceneScript = sceneOrgan.GetComponent <SceneOrganizer> ();

        //Wait TimeTillEnd seconds before quitting the game
        yield return(new WaitForSeconds(TimeTillEnd));

        //Application.Quit ();

        //Instead, call the next level
        sceneScript.NextLevel();
    }
Exemple #3
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        protected override void Start()
        {
            base.Start();

            gameState = SceneOrganizer.Get <GameState>();

            foreach (Topic topic in topics)
            {
                topic.OnRerollClicked += OnTopicRerollClicked;
            }

            buttonNext.onClick.AddListener(OnButtonNextClicked);
        }
Exemple #4
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    /// <summary>
    /// Called on initialization
    /// </summary>
    private void Awake()
    {
        // Use this class instance as singleton
        Instance = this;

        // Add the ImageCapture class to this Gameobject
        gameObject.AddComponent <ImageCapture>();

        // Add the CustomVisionAnalyser class to this Gameobject
        gameObject.AddComponent <CustomVisionAnalyzer>();

        // Add the CustomVisionObjects class to this Gameobject
        gameObject.AddComponent <CustomVisionObjects>();
    }
    void LevelReset()
    {
        GameObject     sceneOrgan  = GameObject.Find("SceneOrcastrator");
        SceneOrganizer sceneScript = sceneOrgan.GetComponent <SceneOrganizer> ();

        timer += Time.deltaTime;


        if (timer >= resetAfterDeathTime)
        {
            //Application.Quit();

            //Calls the restart script from the SceneOrganizer
            sceneScript.RestartLevel();

            //SceneManager.LoadScene ("Level_1_FullEnvironment");
            //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
            //Application.LoadLevel(0);
            //Reset Scene
            //sceneFadeInOut.EndScene();
        }
    }
    private void Awake()
    {
        //make this work like a singlton
        Instance = this;

        //Before we start add all the texts to the dict
        DE.Add(0, "Willkommen!\nAls Einführung: Den Zeiger bewegen Sie mit ihrem Kopf und\nklicken können Sie mit der Fernbedienung in ihrer Hand.\nBitte drücken Sie Start um zu beginnen.");
        DE.Add(1, "Aufgabe 1:\nBitte kaufen Sie nun einen SNACK zum\nEssen ihrer Wahl (kein Getränk).\nMit Klick auf einem Produkt\nerhalten Sie mehr Infos.\nUnd Auswählen können sie mit Select.");
        DE.Add(2, "Aufgabe 2:\nBitte kaufen Sie nun ein GETRÄNK\nihrer Wahl (kein Essen).\nMit Klick auf einem Produkt\nerhalten Sie mehr Infos.\nUnd Auswählen können sie mit Select.");
        DE.Add(3, "Aufgabe 3:\nBitte wählen Sie nun den GESÜNDESTEN SNACK\nim Automat aus, indem Sie ein Produkt auswählen\nund Select drücken.");
        DE.Add(4, "Aufgabe 4:\nBitte wählen Sie nun das GESÜNDESTE GETRÄNK\n im Automat aus, indem Sie ein Produkt auswählen\nund Select drücken.");
        DE.Add(5, "Vielen Dank für die Teilnahme,\nSie können die Brille jetzt abnehmen");
        Labels.Add("de", DE);
        EN.Add(0, "Welcome!\nTo Start: You can move the cursor by tilting your head\nand you can click by pressing the button on the remote control.\nPlease press Start to begin.");
        EN.Add(1, "Task 1:\nPlease buy a SNACK of your choice at\nthe machine (no drink). With a click\non a product you can recieve extra info.\nAnd with clicking Select you choose a product.");
        EN.Add(2, "Task 2:\nPlease buy a DRINK of your choice at\nthe machine (no food). With a click\non a product you can recieve extra info.\nAnd with clicking Select you choose a product.");
        EN.Add(3, "Task 3:\nPlease select the HEALTHIEST SNACK\n in the machine, by clicking on a product\n and clicking Select.");
        EN.Add(4, "Task 4:\nPlease select the HEALTHIEST DRINK\n in the machine, by clicking on a product\n and clicking Select.");
        EN.Add(5, "Thank you!\nYou can now take off the headset.");
        Labels.Add("en", EN);

        ExplainBoard.SetActive(false);
    }
Exemple #7
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 private void OnDestroy()
 {
     SceneOrganizer.Unregister(this);
 }
Exemple #8
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 private void Awake()
 {
     SceneOrganizer.Register(this);
 }
        protected override void Start()
        {
            base.Start();

            gameState = SceneOrganizer.Get <GameState>();
        }
Exemple #10
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 /// <summary>
 /// Initializes the Framework.
 /// Sets up all required modules.
 /// </summary>
 public void Initialize()
 {
     SceneOrganizer.Initialize(new SceneOrganizer());
 }
Exemple #11
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 protected virtual void Start()
 {
     screenManager = SceneOrganizer.Get <ScreenManager>();
     screenManager.RegisterScreen(this, showOnStart);
 }