void Start()
    {
        m_Controller = gameObject.GetComponent <SceneObjectLoadController>();
        if (m_Controller == null)
        {
            m_Controller = gameObject.AddComponent <SceneObjectLoadController>();
        }
        m_Controller.Init(bounds.center, bounds.size, asyn, treeType);


        for (int i = 0; i < loadObjects.Count; i++)
        {
            m_Controller.AddSceneBlockObject(loadObjects[i]);
        }
    }
 void OnEnable()
 {
     m_Target = (SceneObjectLoadController)target;
 }