/// <summary> /// Builds a floor to the given scene. /// </summary> protected void BuildStandardFloor(SceneManipulator manipulator, string sceneLayer) { var bgLayer = manipulator.AddLayer("BACKGROUND"); manipulator.SetLayerOrderId(bgLayer, 0); manipulator.SetLayerOrderId(Scene.DEFAULT_LAYER_NAME, 1); ResourceLink sourceBackgroundTexture = new AssemblyResourceLink( typeof(SampleBase), "Assets.Background.dds"); ResourceLink sourceTileTexture = new AssemblyResourceLink( typeof(SampleBase), "Assets.Floor.dds"); var resBackgroundTexture = manipulator.AddTextureResource(sourceBackgroundTexture); manipulator.AddObject(new FullscreenTexture(resBackgroundTexture), bgLayer.Name); // Define textures and materials var resTileTexture = manipulator.AddResource(device => new StandardTextureResource(sourceTileTexture)); var resTileMaterial = manipulator.AddResource(device => new StandardMaterialResource(resTileTexture)); // Define floor geometry var floorType = new FloorGeometryFactory(new Vector2(4f, 4f)); floorType.SetTilemap(25, 25); // AddObject floor to scene var resFloorGeometry = manipulator.AddResource(device => new GeometryResource(floorType)); manipulator.AddMeshObject(resFloorGeometry, sceneLayer, resTileMaterial); }