Exemple #1
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 public void SetServer(SceneManagerServer s)
 {
     server = s;
 }
Exemple #2
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 public void SendSyncObjectMessage(SceneManagerServer server, SyncObjectMessage msg)
 {
     msg.scene_name = scene_name;
     server.RecieveSyncObjectMessage(msg);
 }
Exemple #3
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 public void SendLeaveMsg(SceneManagerServer server, LeaveMessage msg)
 {
     scene_name = "";
     server.ReceiveLeaveMsg(msg);
 }
Exemple #4
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 public void SendSyncSceneMsg(SceneManagerServer server, SyncSceneMessage msg)
 {
     server.ReceiveSyncSceneMsg(msg);
 }
Exemple #5
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 public void SendJoinMsg(SceneManagerServer server, JoinMessage msg)
 {
     scene_name = msg.scene_name;
     session    = new Session(EditorSceneManager.OpenScene("Assets/Session.unity"));
     server.ReceiveJoinMsg(msg);
 }