public void SetServer(SceneManagerServer s) { server = s; }
public void SendSyncObjectMessage(SceneManagerServer server, SyncObjectMessage msg) { msg.scene_name = scene_name; server.RecieveSyncObjectMessage(msg); }
public void SendLeaveMsg(SceneManagerServer server, LeaveMessage msg) { scene_name = ""; server.ReceiveLeaveMsg(msg); }
public void SendSyncSceneMsg(SceneManagerServer server, SyncSceneMessage msg) { server.ReceiveSyncSceneMsg(msg); }
public void SendJoinMsg(SceneManagerServer server, JoinMessage msg) { scene_name = msg.scene_name; session = new Session(EditorSceneManager.OpenScene("Assets/Session.unity")); server.ReceiveJoinMsg(msg); }