void Start()
    {
        PlayerPrefs.SetString("SummonStats", "Idling");
        //PlayerPrefs.SetString ("PLAY_TUTORIAL", "TRUE");
        Debug.Log(PlayerPrefs.GetString("PLAY_TUTORIAL"));
        tutorHitung = PlayerPrefs.GetInt("tutorhitung");
        if (PlayerPrefs.GetInt("Catched") == 0 || !PlayerPrefs.HasKey("Catched"))
        {
            Summonsd.SetActive(true);


            if (PlayerPrefs.GetString("PLAY_TUTORIAL") == "TRUE")
            {
                if (PlayerPrefs.HasKey("tutorhitung"))
                {
                    tutorHitung = PlayerPrefs.GetInt("tutorhitung");
                    if (tutorHitung > 3)
                    {
                        tutorHitung = 3;
                        PlayerPrefs.SetString("SummonTutor", "UDAH");
                        SceneManagerHelper.StopTutorial();
                        //next.SetActive(true);
                        firstTimerSummonScript.position = 3;
                    }
                }
                SceneManagerHelper.LoadTutorial("Summon");
                //firstTimerSummonScript.gameObject.SetActive (true);
            }
            else
            {
                firstTimerSummonScript.gameObject.SetActive(false);
            }

            StartCoroutine(updateData());
            OnClickCommon();
            Gold.text      = PlayerPrefs.GetString(Link.GOLD);
            Crystal.text   = PlayerPrefs.GetString("Crystal");
            Common.text    = PlayerPrefs.GetString(Link.COMMONGem);
            Rare.text      = PlayerPrefs.GetString(Link.RAREGem);
            Legendary.text = PlayerPrefs.GetString(Link.LEGENDARYGem);
            //SoulStone.text = PlayerPrefs.GetString (Link.SOUL_STONE);

            icon.sprite = CommonIcon;
            jenis       = "COMMON";
            header.text = "SUMMON " + jenis;

            Debug.Log(PlayerPrefs.GetString(Link.GOLD) + "/" + PlayerPrefs.GetString(Link.COMMONGem));


            if (int.Parse(PlayerPrefs.GetString(Link.GOLD)) >= 20 && int.Parse(PlayerPrefs.GetString(Link.COMMONGem)) >= 1)
            {
                statusAktif.SetActive(false);
            }
            else
            {
                statusAktif.SetActive(true);
            }
        }
        else
        {
            OKCatch.onClick.AddListener(Unload);
            if (PlayerPrefs.GetInt("Rarity") == 0)
            {
                jenis = "COMMON";
            }
            else if (PlayerPrefs.GetInt("Rarity") == 1)
            {
                jenis = "RARE";
            }
            else
            {
                jenis = "LEGENDARY";
            }

            OnClickSummoned();
        }
    }