private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Unit")) { SceneLoader.AddScore(); Destroy(gameObject); } else if (collision.gameObject.CompareTag("Floor")) { Destroy(gameObject); } }
public void KillEnemy() { sceneLoader.AddScore(100); scoreText.text = "Score " + sceneLoader.roundScore; enemies--; }