private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("Unit"))
     {
         SceneLoader.AddScore();
         Destroy(gameObject);
     }
     else if (collision.gameObject.CompareTag("Floor"))
     {
         Destroy(gameObject);
     }
 }
Exemple #2
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 public void KillEnemy()
 {
     sceneLoader.AddScore(100);
     scoreText.text = "Score " + sceneLoader.roundScore;
     enemies--;
 }