public override void use(CharacterOther player)
    {
        // 在角色当前位置放置一个地雷
        Vector3       curRot = player.getRotation();
        Vector3       dir    = MathUtility.getVectorFromAngle(curRot.y * Mathf.Deg2Rad);
        Vector3       pos    = player.getPosition() - dir * 2.0f;
        LandmineParam param  = new LandmineParam();

        param.mPosition = pos;
        SceneLandMine landmine = mItemManager.createItem <SceneLandMine>(SCENE_ITEM.SI_LAND_MINE, param);

        if (player.isType(CHARACTER_TYPE.CT_MYSELF))
        {
            GameTools.PLAY_AUDIO_OBJECT(landmine, SOUND_DEFINE.SD_PUT_LANDMINE);
        }
        // 使用后立即移除背包中的道具
        CommandCharacterRemoveItem cmdRemove = newCmd(out cmdRemove);

        cmdRemove.mItem = this;
        pushCommand(cmdRemove, player);
    }
Exemple #2
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 public void setItem(SceneLandMine item)
 {
     mSceneLandMine = item;
     mEffective     = true;
 }