public int __decode(byte[] binData, ref int pos)
 {
     this.retCode = Proto4z.BaseProtoObject.decodeUI16(binData, ref pos);
     this.scenes  = new SceneInfoArray();
     this.scenes.__decode(binData, ref pos);
     return(pos);
 }
        public System.Collections.Generic.List <byte> __encode()
        {
            var data = new System.Collections.Generic.List <byte>();

            data.AddRange(Proto4z.BaseProtoObject.encodeUI16(this.retCode));
            if (this.scenes == null)
            {
                this.scenes = new SceneInfoArray();
            }
            data.AddRange(this.scenes.__encode());
            return(data);
        }
 public SceneInfoAck(ushort retCode, SceneInfoArray scenes)
 {
     this.retCode = retCode;
     this.scenes  = scenes;
 }
 public SceneInfoAck()
 {
     retCode = 0;
     scenes  = new SceneInfoArray();
 }
 public SceneInfoArray scenes; //要检查状态, 如果是主城则状态会置换为INSTACING, 如果是需要匹配的 状态为匹配中
 public LeaveSceneAck()
 {
     retCode = 0;
     scenes  = new SceneInfoArray();
 }
 public SceneInfoArray scenes; //要检查状态, 如果是主城则状态会置换为INSTACING, 如果是需要匹配的 状态为匹配中
 public SceneInfoNotice()
 {
     retCode = 0;
     scenes  = new SceneInfoArray();
 }
 public SceneInfoArray scenes; //要检查状态, 如果是主城则状态会置换为INSTACING, 如果是需要匹配的 状态为匹配中
 public TryEnterSceneAck()
 {
     retCode = 0;
     scenes  = new SceneInfoArray();
 }