Exemple #1
0
        public bool TryGetSceneAt(Vector3d position, bool onlyEnabled, out SceneInfo sceneInfo)
        {
            IScene[] scenes = null;
            if (m_sceneFactory != null)
            {
                scenes = m_sceneFactory.GetScenes();
            }

            if (scenes != null)
            {
                for (int i = 0; i < scenes.Length; i++)
                {
                    IScene   scene       = scenes[i];
                    Vector3d minPosition = scene.MinPosition;
                    Vector3d maxPosition = scene.MaxPosition;

                    // Point-AABB test
                    if (minPosition.X <= position.X && position.X <= maxPosition.X &&
                        minPosition.Y <= position.Y && position.Y <= maxPosition.Y &&
                        minPosition.Z <= position.Z && position.Z <= maxPosition.Z)
                    {
                        sceneInfo = SceneInfo.FromScene(scene);
                        return(true);
                    }
                }
            }

            sceneInfo = null;
            return(false);
        }
Exemple #2
0
        public bool TryGetRegionRange(Vector3d minPosition, Vector3d maxPosition, out IList <SceneInfo> scenes)
        {
            scenes = new List <SceneInfo>();

            IScene[] sceneArray = null;
            if (m_sceneFactory != null)
            {
                sceneArray = m_sceneFactory.GetScenes();
            }

            for (int i = 0; i < sceneArray.Length; i++)
            {
                IScene   scene    = sceneArray[i];
                Vector3d sceneMin = scene.MinPosition;
                Vector3d sceneMax = scene.MaxPosition;

                // AABB overlap test
                if (sceneMin.X <= maxPosition.X &&
                    sceneMin.Y <= maxPosition.Y &&
                    sceneMin.Z <= maxPosition.Z &&
                    sceneMax.X >= minPosition.X &&
                    sceneMax.Y >= minPosition.Y &&
                    sceneMax.Z >= minPosition.Z)
                {
                    scenes.Add(SceneInfo.FromScene(scene));
                }
            }

            return(true);
        }
Exemple #3
0
        public bool TryGetScene(UUID sceneID, out SceneInfo sceneInfo)
        {
            IScene scene;

            if (m_sceneFactory != null && m_sceneFactory.TryGetScene(sceneID, out scene))
            {
                sceneInfo = SceneInfo.FromScene(scene);
                return(true);
            }

            sceneInfo = null;
            return(false);
        }
Exemple #4
0
        private void CreateMapTile(IScene scene)
        {
            if (m_renderer != null && m_gridClient != null)
            {
                Vector3  camPos   = new Vector3(127.5f, 127.5f, 221.7025033688163f);
                Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, 256, 256, 256f, 256f);
                Image    image    = m_renderer.Render(scene, viewport);

                if (image != null)
                {
                    m_gridClient.AddOrUpdateMapTile(SceneInfo.FromScene(scene), image);
                }
                else
                {
                    m_log.Warn("Failed to render map tile for " + scene.Name);
                }
            }
        }
Exemple #5
0
        private void SceneStartHandler(IScene scene)
        {
            if (scene.ID == m_scene.ID)
            {
                #region region/online

                // Fetch nearby regions and notify them we're online
                if (m_gridClient != null)
                {
                    IList <SceneInfo> scenes;
                    if (m_gridClient.TryGetRegionRange(scene.MinPosition - NEIGHBOR_RADIUS, scene.MaxPosition + NEIGHBOR_RADIUS, out scenes))
                    {
                        for (int i = 0; i < scenes.Count; i++)
                        {
                            SceneInfo curScene = scenes[i];

                            // Skip our own scene
                            if (curScene.ID != scene.ID)
                            {
                                SendRegionOnline(curScene);
                            }
                        }
                    }
                    else
                    {
                        m_log.Warn("Failed to fetch neighbor regions for " + scene.Name);
                    }
                }
                else
                {
                    m_log.Warn("No IGridClient found, skipping neighbor online notifications");
                }

                #endregion region/online
            }
            else
            {
                // Another local scene came online, track it
                m_scene.AddNeighbor(SceneInfo.FromScene(scene));
            }
        }
Exemple #6
0
        public bool TryGetSceneNear(Vector3d position, bool onlyEnabled, out SceneInfo sceneInfo)
        {
            IScene[] scenes = null;
            if (m_sceneFactory != null)
            {
                scenes = m_sceneFactory.GetScenes();
            }

            IScene closestScene = null;
            double minDist      = Double.MaxValue;

            if (scenes != null)
            {
                for (int i = 0; i < scenes.Length; i++)
                {
                    IScene scene = scenes[i];

                    // Get the midpoint of this scene
                    Vector3d midpoint = (scene.MaxPosition + scene.MinPosition) * 0.5d;
                    // Compare this distance against the current minimum distance (squared, to avoid an unncessary sqrt)
                    double distance = Vector3d.DistanceSquared(position, midpoint);
                    if (distance < minDist)
                    {
                        minDist      = distance;
                        closestScene = scene;
                    }
                }
            }

            if (closestScene != null)
            {
                sceneInfo = SceneInfo.FromScene(closestScene);
                return(true);
            }

            sceneInfo = null;
            return(false);
        }
Exemple #7
0
        public SceneInfo[] SearchScenes(string query, int maxNumber, bool onlyEnabled)
        {
            IScene[] scenes = null;
            if (m_sceneFactory != null)
            {
                scenes = m_sceneFactory.GetScenes();
            }

            SortedList <int, SceneInfo> foundScenes = new SortedList <int, SceneInfo>();

            if (scenes != null)
            {
                for (int i = 0; i < scenes.Length; i++)
                {
                    IScene scene = scenes[i];

                    if (scene.Name.ToLowerInvariant().Contains(query.ToLowerInvariant()))
                    {
                        foundScenes.Add(scene.Name.Length, SceneInfo.FromScene(scene));

                        if (foundScenes.Count == maxNumber)
                        {
                            break;
                        }
                    }
                }
            }

            // Copy the (sorted) found scenes to an array
            SceneInfo[] sceneInfos = new SceneInfo[foundScenes.Count];
            for (int i = 0; i < foundScenes.Count; i++)
            {
                sceneInfos[i] = foundScenes[i];
            }

            return(sceneInfos);
        }