Exemple #1
0
                public override void OnInspectorGUI()
                {
                    EditorGUILayout.Separator();

                    EditorGUILayout.BeginHorizontal();
                    {
                        EditorGUILayout.LabelField(GUIContent.none, GUILayout.Width(EditorGUIUtility.labelWidth - (EditorGUI.indentLevel * 15.0f) + 11));

                        if (GUILayout.Button("Rebuild Scene", GUILayout.ExpandWidth(false)))
                        {
                            SceneIndexer indexer = target as SceneIndexer;
                            indexer.CacheSceneObjects();
                        }
                    }
                    EditorGUILayout.EndHorizontal();
                }
Exemple #2
0
                private static void UpdateSceneIndex(Scene scene)
                {
                    //Find SceneIndexer and update its caches list
                    SceneIndexer indexer = SceneUtils.FindInScene <SceneIndexer>(scene);

                    //Create a new one if one doesn't exist
                    if (indexer == null)
                    {
                        GameObject newObj = new GameObject("SceneIndexer");
                        EditorSceneManager.MoveGameObjectToScene(newObj, scene);
                        indexer = newObj.AddComponent <SceneIndexer>();
                    }

                    indexer.CacheSceneObjects();

                    //Hack, save string on save scene
                    Localisation.SaveStrings();
                }
                private static void UpdateSceneIndex(Scene scene)
                {
                    //Find SceneIndexer and update its caches list
                    SceneIndexer indexer = SceneUtils.FindInScene <SceneIndexer>(scene);

                    //Create a new one if one doesn't exist
                    if (indexer == null)
                    {
                        GameObject gameObject = new GameObject("Scene Indexer", typeof(SceneIndexer))
                        {
                            hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.NotEditable
                        };

                        SceneManager.MoveGameObjectToScene(gameObject, scene);
                        indexer = gameObject.GetComponent <SceneIndexer>();
                    }

                    indexer.CacheSceneObjects();
                }