public System.Collections.Generic.List <byte> __encode() { var data = new System.Collections.Generic.List <byte>(); if (this.info == null) { this.info = new SceneEventInfoArray(); } data.AddRange(this.info.__encode()); return(data); }
public int __decode(byte[] binData, ref int pos) { this.info = new SceneEventInfoArray(); this.info.__decode(binData, ref pos); return(pos); }
public SceneEventNotice(SceneEventInfoArray info) { this.info = info; }
public SceneEventNotice() { info = new SceneEventInfoArray(); }