protected override void ReorderElements(ISceneNodeCollection <SceneNode> childCollection, SceneElementCollection selectedChildren) { if (childCollection.Count == selectedChildren.Count) { return; } for (int index = 0; index < selectedChildren.Count; ++index) { SceneElement sceneElement = selectedChildren[index]; int num = childCollection.IndexOf((SceneNode)sceneElement); if (num > 0 && !selectedChildren.Contains(childCollection[num - 1] as SceneElement)) { sceneElement.Remove(); childCollection.Insert(num - 1, (SceneNode)sceneElement); } } }
protected override void ReorderElements(ISceneNodeCollection <SceneNode> childCollection, SceneElementCollection selectedChildren) { if (childCollection.Count == selectedChildren.Count) { return; } int num1 = childCollection.Count - 1; for (int index = selectedChildren.Count - 1; index >= 0; --index) { SceneElement sceneElement = selectedChildren[index]; int num2 = childCollection.IndexOf((SceneNode)sceneElement); if (num2 < num1 && !selectedChildren.Contains(childCollection[num2 + 1] as SceneElement)) { sceneElement.Remove(); childCollection.Insert(num2 + 1, (SceneNode)sceneElement); } } }