Exemple #1
0
    public static bool HasDialogTypeFinished(SceneDialogType type)
    {
        int hasViewed = PlayerPrefs.GetInt(SCENE + type, 0);

        return(hasViewed != 0);
    }
Exemple #2
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 public static void ClearDialog(SceneDialogType type)
 {
     PlayerPrefs.DeleteKey(SCENE + type);
 }
Exemple #3
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 public static void SetDialogTypeFinished(SceneDialogType type)
 {
     PlayerPrefs.SetInt(SCENE + type, 1);
 }
Exemple #4
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	public static bool HasDialogTypeFinished (SceneDialogType type)
	{
		int hasViewed = PlayerPrefs.GetInt(SCENE + type,0);
		return hasViewed != 0;
	}
Exemple #5
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	public static void ClearDialog (SceneDialogType type)
	{
		PlayerPrefs.DeleteKey(SCENE + type);
	}
Exemple #6
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	public static void SetDialogTypeFinished (SceneDialogType type)
	{
		PlayerPrefs.SetInt(SCENE + type,1);
	}