public static bool HasDialogTypeFinished(SceneDialogType type) { int hasViewed = PlayerPrefs.GetInt(SCENE + type, 0); return(hasViewed != 0); }
public static void ClearDialog(SceneDialogType type) { PlayerPrefs.DeleteKey(SCENE + type); }
public static void SetDialogTypeFinished(SceneDialogType type) { PlayerPrefs.SetInt(SCENE + type, 1); }
public static bool HasDialogTypeFinished (SceneDialogType type) { int hasViewed = PlayerPrefs.GetInt(SCENE + type,0); return hasViewed != 0; }
public static void ClearDialog (SceneDialogType type) { PlayerPrefs.DeleteKey(SCENE + type); }
public static void SetDialogTypeFinished (SceneDialogType type) { PlayerPrefs.SetInt(SCENE + type,1); }