Exemple #1
0
        public override IEnumerable <IGameObject> GetStaticObjects()
        {
            var borders = SceneCreation.GenerateBorders(Globals.ContentManager.Load <Texture2D>("IngameObjects\\Border"), 15);

            foreach (var border in borders)
            {
                yield return(border);
            }
        }
Exemple #2
0
        public override IEnumerable <IGameObject> GetStaticObjects()
        {
            var borders = SceneCreation.GenerateBorders(Globals.ContentManager.Load <Texture2D>("IngameObjects\\Border"), 7);

            foreach (var border in borders)
            {
                yield return(border);
            }

            yield return(new StandardObject(Globals.ContentManager.Load <Texture2D>("IngameObjects\\Wall"))
            {
                Position = new Vector2(0, 175),
                ObjectRectangle = new Rectangle(0, 175, 700, 150),
                IsSolid = true
            });
        }