public override IEnumerable <IGameObject> GetStaticObjects() { var borders = SceneCreation.GenerateBorders(Globals.ContentManager.Load <Texture2D>("IngameObjects\\Border"), 15); foreach (var border in borders) { yield return(border); } }
public override IEnumerable <IGameObject> GetStaticObjects() { var borders = SceneCreation.GenerateBorders(Globals.ContentManager.Load <Texture2D>("IngameObjects\\Border"), 7); foreach (var border in borders) { yield return(border); } yield return(new StandardObject(Globals.ContentManager.Load <Texture2D>("IngameObjects\\Wall")) { Position = new Vector2(0, 175), ObjectRectangle = new Rectangle(0, 175, 700, 150), IsSolid = true }); }