public void gantiSkenario() { hasilSpeech = SpeakNow.speechResult(); SceneController1 s1 = new SceneController1(); s1.sceneControl(hasilSpeech, skenarioGanti, skenarioTujuan); }
void Start() { SceneController1 sc1 = new SceneController1(); sc1.loadKataKunci(); Debug.Log("persistent data path: " + Application.persistentDataPath); Debug.Log(PlayerPrefs.GetString("lastScene")); }
private void Awake() { instance = this; }