public void RebuildMovables(SceneContentData currentSceneContentData, CurrentSceneManager currentSceneManager) { foreach (SceneContentData.MovableData movableData in currentSceneContentData.movablesData) { foreach (Movable movable in currentSceneManager.GetMovableObjects()) { if (Helper.GetObjectLocalIdInFile(movable) == movableData.localIdInFile) { PrepareDataForEntity(movable, delegate() { movable.moveSpeed = movableData.moveSpeed; movable.IsMoving = movableData.IsMoving; movable.AreMovementsRestrained = movableData.AreMovementsRestrained; movable.IsImmobilized = movableData.IsImmobilized; movable.IsInCinematicMode = movableData.IsInCinematicMode; movable.LastMove = new Vector3 (movableData.LastMove[0], movableData.LastMove[1], movableData.LastMove[2] ); movable.MoveInput = new Vector3 (movableData.MoveInput[0], movableData.MoveInput[1], movableData.MoveInput[2] ); }); } } } }
public void RebuildTransformSaveHolders(SceneContentData currentSceneContentData, CurrentSceneManager currentSceneManager) { foreach (SceneContentData.TransformSaveHolderData transformSaveHolderData in currentSceneContentData.transformSaveHoldersData) { foreach (MonoBehaviour transformSaveHolder in currentSceneManager.GetTransformSaveHolders()) { if (Helper.GetObjectLocalIdInFile(transformSaveHolder) == transformSaveHolderData.localIdInFile) { PrepareDataForEntity(transformSaveHolder, delegate() { transformSaveHolder.transform.position = new Vector2( transformSaveHolderData.position[0], transformSaveHolderData.position[1] ); transformSaveHolder.transform.rotation = new Quaternion( transformSaveHolderData.rotation[0], transformSaveHolderData.rotation[1], transformSaveHolderData.rotation[2], transformSaveHolderData.rotation[3] ); transformSaveHolder.gameObject.SetActive(transformSaveHolderData.isActive); }); } } } }
public override void RebuildFromData(ObjectData objectData) { SceneContentData currentSceneContentData = (SceneContentData)objectData; CurrentSceneManager currentSceneManager = (CurrentSceneManager)entityManager; CallAfterSceneLoaded(delegate() { RebuildTransformSaveHolders(currentSceneContentData, currentSceneManager); RebuildMovables(currentSceneContentData, currentSceneManager); RebuildEnnemies(currentSceneContentData, currentSceneManager); }); }
public void RebuildEnnemies(SceneContentData currentSceneContentData, CurrentSceneManager currentSceneManager) { foreach (SceneContentData.EnnemyData ennemyData in currentSceneContentData.ennemiesData) { foreach (EnnemyController ennemyController in currentSceneManager.GetEnnemies()) { if (Helper.GetObjectLocalIdInFile(ennemyController) == ennemyData.localIdInFile) { PrepareDataForEntity(ennemyController, delegate() { ennemyController.averageMoveTime = ennemyData.averageMoveTime; ennemyController.betweenMovesAverageTime = ennemyData.betweenMovesAverageTime; ennemyController.TimeBetweenMovesCounter = ennemyData.TimeBetweenMovesCounter; ennemyController.MoveTimeCounter = ennemyData.MoveTimeCounter; }); } } } }
public void RebuildAutoMovings(SceneContentData currentSceneContentData, CurrentSceneManager currentSceneManager) { foreach (SceneContentData.AutoMovingData autoMovingData in currentSceneContentData.autoMovingsData) { foreach (AutoMoving autoMoving in currentSceneManager.GetMovableObjects()) { if (Helper.GetObjectLocalIdInFile(autoMoving) == autoMovingData.localIdInFile) { PrepareDataForEntity(autoMoving, delegate() { autoMoving.averageMoveTime = autoMovingData.averageMoveTime; autoMoving.averageMoveTimeDelta = autoMovingData.averageMoveTimeDelta; autoMoving.betweenMovesAverageTimeDelta = autoMovingData.betweenMovesAverageTimeDelta; autoMoving.moveDirectionType = (AutoMoving.AutomoveDirectionType)autoMovingData.moveDirectionType; autoMoving.TimeBetweenMovesCounter = autoMovingData.TimeBetweenMovesCounter; autoMoving.MoveTimeCounter = autoMovingData.MoveTimeCounter; autoMoving.CanMove = autoMovingData.CanMove; }); } } } }