private void Start() { Time.timeScale = 0; Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; sceneChoice = GameObject.Find("SceneChoice"); SceneChoice sceneChoiceScript = sceneChoice.GetComponent <SceneChoice>(); pressSpace.SetActive(true); switch (sceneChoiceScript.Choice) { case (int)SceneChoice.GameMode.AI: racketRight.GetComponent <EnemyController>().enabled = true; AI.SetActive(true); break; case (int)SceneChoice.GameMode.Player: racketRight.GetComponent <MoveRacket>().enabled = true; P2.SetActive(true); break; } textScoreLeft.text = scoreLeft.ToString(); textScoreRight.text = scoreRight.ToString(); racketLeftStartPosition = racketLeft.transform.position; racketRightStartPosition = racketRight.transform.position; ballStartPosition = ball.transform.position; }
private IEnumerator LoadAsync(SceneChoice sceneChoice) { if (sceneChoice == SceneChoice.Quit) { Application.Quit(); } yield return(new WaitForSeconds(m_initialDelay)); m_fadeOverlay.CrossFadeAlpha(1f, m_fadeSpeed, false); yield return(new WaitForSeconds(m_fadeSpeed)); m_loadingIcon.gameObject.SetActive(true); m_progressSlider.gameObject.SetActive(true); m_progressText.gameObject.SetActive(true); AsyncOperation operation = SceneManager.LoadSceneAsync((int)sceneChoice); while (!operation.isDone) { float progress = Mathf.Clamp01(operation.progress / 0.9f); m_progressText.text = (progress * 100f).ToString("00") + "%"; m_progressSlider.value = progress; yield return(null); } }
private void Awake() { if (sceneChoice == null) { sceneChoice = this; } else { Destroy(this.gameObject); } DontDestroyOnLoad(sceneChoice); }
public void ChoiceDone(SceneChoice who) { mChoiceDone=true; if(who==null) { ChoiceDoneEnd(); return; } Lerper.RegisterLerper(SetBackAlpha, minAlpha, mStartAlpha, warpTime, ChoiceDoneEnd); if(who.sound!=null) { who.sound.gameObject.SetActive(true); } mActiveChoice=who; }
public SceneChoice ChoicesHandle(SceneChoice choice) { if (!ChoicesHandlers.TryGetValue(choice.Caption, out var choiceHandler)) { return(choice); } var newChose = new SceneChoice { Caption = choice.Caption, SceneId = choice.SceneId }; choiceHandler(newChose); return(newChose); }
public void ChoiceDoneEnd() { mBack.gameObject.SetActive(false); if(mCachedSceneUI!=null) { mCachedSceneUI.SetActive(false); } mCachedSceneUI=null; if(mActiveChoice!=null) { mActiveChoice.sound.gameObject.SetActive(false); mPlayer.DeltaStress(mActiveChoice.deltaStress); mPlayer.DeltaHealth(mActiveChoice.deltaHealth); mPlayer.DeltaMorality(mActiveChoice.deltaMorality); if(mActiveChoice.choiceText!="") { StartCoroutine(TimerChoice(mActiveChoice.choiceTextDelay, DefaultChoice)); } } mActiveChoice=null; if(null!=mCallback) { mCallback(); } mCallback=null; }
private void Awake() { sceneChoice = GameObject.Find("SceneChoice"); sceneChoiceScript = sceneChoice.GetComponent <SceneChoice>(); }