Exemple #1
0
 private void OnMouseUp()
 {
     if (Hero.violence >= thisdata.success.needviolence && Hero.sane >= thisdata.success.needsane)
     {
         Hero.violence += thisdata.success.violence;
         Hero.sane     += thisdata.success.sane;
         Debug.Log(thisdata.success.ment);
         Debug.Log("ACT" + transform.name + ", Currnet Violence: " + Hero.violence.ToString() + ", Currnet Sane: " + Hero.sane.ToString());
         animator.SetBool("isMent", true);
         mentManager.SetMent(thisdata.success.ment);
         if (isCompanion) // && Hero.violence > companion.coefficentviolence && Hero.sane > companion.coefficentsane
         {
             Debug.Log("ADD");
         }
         Hero.addCompanion(companion);
     }
     else
     {
         Hero.violence += thisdata.fail.violence;
         Hero.sane     += thisdata.fail.sane;
         Debug.Log(thisdata.fail.ment);
         Debug.Log("ACT" + transform.name + ", Currnet Violence: " + Hero.violence.ToString() + ", Currnet Sane: " + Hero.sane.ToString());
         animator.SetBool("isMent", true);
         mentManager.SetMent(thisdata.fail.ment);
     }
     if (GroundManager.poscount < 9)
     {
         choicemanager.Move();
     }
     else
     {
         sceneChanger.EndingViolence();
     }
 }