private static IceFont LoadFontFromNode(XmlNode _node, SceneBase scene) { string _materialSource = _node.Attributes["fontSource"].InnerText; if (_materialSource.ToUpper() == "LOCAL") return scene.GetFont(_node.Attributes["fontRef"].InnerText); else if (_materialSource.ToUpper() == "GLOBAL") return SceneManager.GlobalDataHolder.GetFont(_node.Attributes["fontRef"].InnerText); else if (_materialSource.ToUpper() == "EMBEDDED") return SceneManager.GetEmbeddedFont(_node.Attributes["fontRef"].InnerText); else return null; }