/// <summary>
 /// 游戏状态改变
 /// </summary>
 /// <param name="gameStatus"></param>
 private void OnGameStatusChanged(SceneBase.GameStatus gameStatus)
 {
     this.m_currentGameStatus = gameStatus;
     this.m_gameTimeRecordList.Add(new GameStatusChangedRecord()
     {
         GameStatus            = this.m_currentGameStatus,
         GameStatusChangedTime = TimeModule.GameRealTime.RealTime
     });
 }
Exemple #2
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 private void OnGameStatusChange(SceneBase.GameStatus status)
 {
     if (m_skillStatus == SkillStatus.Release)
     {
         if (status == SceneBase.GameStatus.PAUSE)
         {
             m_skillBase.OnPause();
         }
         else if (status == SceneBase.GameStatus.GAMING)
         {
             m_skillBase.OnResume();
         }
     }
 }
 private void OnGameStatusChange(SceneBase.GameStatus status)
 {
     this.m_fillImage.SetGameStatus(status);
 }