/// <summary> /// 游戏状态改变 /// </summary> /// <param name="gameStatus"></param> private void OnGameStatusChanged(SceneBase.GameStatus gameStatus) { this.m_currentGameStatus = gameStatus; this.m_gameTimeRecordList.Add(new GameStatusChangedRecord() { GameStatus = this.m_currentGameStatus, GameStatusChangedTime = TimeModule.GameRealTime.RealTime }); }
private void OnGameStatusChange(SceneBase.GameStatus status) { if (m_skillStatus == SkillStatus.Release) { if (status == SceneBase.GameStatus.PAUSE) { m_skillBase.OnPause(); } else if (status == SceneBase.GameStatus.GAMING) { m_skillBase.OnResume(); } } }
private void OnGameStatusChange(SceneBase.GameStatus status) { this.m_fillImage.SetGameStatus(status); }