Exemple #1
0
 public void EndGame()
 {
     Debug.Log("EndGame...");
     isRunning = false;
     Destroy(sceneAssetsManager);
     sceneAssetsManager = null;
 }
Exemple #2
0
    void Awake()
    {
        _instance = this;
        _loaded   = false;

        Application.backgroundLoadingPriority = ThreadPriority.Normal;
    }
Exemple #3
0
 public void StartGame()
 {
     Debug.Log("StartGame...");
     isRunning          = true;
     sceneAssetsManager = gameObject.AddComponent <SceneAssetsManager>();
 }