public void EndGame() { Debug.Log("EndGame..."); isRunning = false; Destroy(sceneAssetsManager); sceneAssetsManager = null; }
void Awake() { _instance = this; _loaded = false; Application.backgroundLoadingPriority = ThreadPriority.Normal; }
public void StartGame() { Debug.Log("StartGame..."); isRunning = true; sceneAssetsManager = gameObject.AddComponent <SceneAssetsManager>(); }