// Use this for initialization void Start() { mInstance = this; audioRing = ringBoard.GetComponent <AudioSource>(); clipRing = ringBoard.GetComponent <AudioSource>().clip; audioDoo = cellPhone.transform.GetComponent <AudioSource>(); clipDoo = cellPhone.transform.GetComponent <AudioSource>().clip; BGMAudio = BGM.GetComponent <AudioSource>(); BGMClip = BGM.GetComponent <AudioSource>().clip; Debug.Log(BGMAudio); SE = knifeObj.GetComponent <AudioSource>(); Hallelu = holy.GetComponent <AudioSource>().clip; snowMan = knifeObj.GetComponent <AudioSource>().clip; sadFaceClip = glass.GetComponent <AudioSource>().clip; cut = booth.GetComponent <AudioSource>().clip; cameraClip = teleHouse.GetComponent <AudioSource>().clip; flash_ = flash.transform.GetComponent <Animation>(); BGMAudio.Play(); //传递用钩子测试 Router.TR1 = TR1; Router.TR2 = TR2; Router.ED2 = ED2; Router.GameSetting = Setting; }
public void Initialize(Dimension d) { sceneManager = GameObject.Find("DrawingCanvas").GetComponent <Scene2Manager> (); foreach (Transform t in transform) { if (t.name == "Header") { headerSection = t; } if (t.name == "SliderUI") { sliderUI = t; } } foreach (Transform t in headerSection) { if (t.name == "Name") { name_text = t.GetComponentsInChildren <Text> ()[0]; } if (t.name == "Value") { value_text = t.GetComponentsInChildren <Text> ()[0]; } } foreach (Transform t in sliderUI) { if (t.name == "Slider") { slider = t.GetComponent <Slider> (); } } dim = d; name_text.text = dim.name; value_text.text = dim.minVal.ToString(); slider.maxValue = dim.GetRes(); }