public void Handle(ScenarioPending eventToHandle) { Result = TaskResult.Skipped; _server.TaskFinished(_remoteTask, "skipped", TaskResult.Skipped); SignalOutlineFinished(); }
public void Handle(ScenarioPending eventToHandle) { CurrentScenario().Status = ExecutionStatus.Pending; }
public void Handle(ScenarioPending eventToHandle) { Pending++; }
public void Handle(ScenarioPending e) { SendScenarioFinishedMessage(e.Scenario.Name); }
public void Handle(ScenarioPending eventToHandle) { _pendingScenarios++; DoWrite(ConsoleColor.Yellow, "Scenario pending"); }
public void Handle(ScenarioPending eventToHandle) { SetStatus(_currentScenarioElement, StatusNames.NotUnderstood); SetStatus(_currentStoryElement, StatusNames.Failure); }