public void ActivateNode(string node_name) { ScenarioNode node = this.GetNode(node_name); if (node != null) { node.Activate(); } }
public void ActivateNode(string node_name) { ScenarioNode node = this.GetNode(node_name); if (node != null && !node.IsCompleted()) { node.Activate(); } }
public void ExecuteNode(string node_name) { ScenarioNode node = this.GetNode(node_name); if (node != null) { node.Reset(); node.Activate(); node.Update(); } }