void TransitionToGame() { characterSelectCanvas.SetActive(false); mainCharacterCanvas.SetActive(true); for (int i = 0; i < traitButtons.Length; i++) { traitButtons[i].text = selectedTraits[i].ToString(); } for (int i = 0; i < selectedCharacters.Count; i++) { characterNames[i].text = selectedCharacters[i].characterName; } character1Sprite.sprite = SideFacingCharacterSprites[Random.Range(0, SideFacingCharacterSprites.Length)]; character2Sprite.sprite = FrontFacingCharacterSprites[Random.Range(0, FrontFacingCharacterSprites.Length)]; character3Sprite.sprite = SideFacingCharacterSprites[Random.Range(0, SideFacingCharacterSprites.Length)]; ScenarioManager.AStartScenario(); }