public static void RegisterAction(ScenarioItemType action)
 {
     for (int i = 0; i < scenarioItems.Count; i++)
     {
         if (scenarioItems[i].type == action)
         {
             switch (scenarioItems[i].type)
             {
                 case ScenarioItemType.BuildDefenseTower:
                 case ScenarioItemType.BuildUnitTower:
                 case ScenarioItemType.RepairTower:
                 case ScenarioItemType.UpgradeTower:
                 case ScenarioItemType.DestroyTower:
                 case ScenarioItemType.DestroyEnemyTower:
                 case ScenarioItemType.AvatarMove:
                 case ScenarioItemType.Power:
                 case ScenarioItemType.Deploy:
                     scenarioItems[i].amountLeft--;
                     if (scenarioItems[i].amountLeft <= 0)
                     {
                         scenarioItems.Remove(scenarioItems[i]);
                     }
                     break;
                 case ScenarioItemType.ShowHUD:
                     if (i == 0)
                         scenarioItems.Remove(scenarioItems[0]);
                     break;
                 case ScenarioItemType.DestroyBase:
                     break;
                 default:
                     int enterThisIdiot = 0;
                     break;
             }
         }
     }
 }
 public ScenarioItem(ScenarioItemType type, int amountLeft, string information)
 {
     this.type = type;
     this.amountLeft = amountLeft;
     this.information = information;
 }
Exemple #3
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        private static IEnumerable <ScenarioItem> MakeWall(int x, int y, int lenght, DirectionEnum direction, ScenarioItemType itemType = ScenarioItemType.Block)
        {
            List <ScenarioItem> items = new List <ScenarioItem>();
            var block = new ScenarioItem()
            {
                X = x, Y = y, ItemType = itemType
            };

            items.Add(block);
            for (int i = 1; i < lenght; i++)
            {
                block = block.MoveTo(direction);
                items.Add(block);
            }

            return(items);
        }