public ScenarioSave(ScenarioController s) { openedVictory = s.openedVictory; timeDelta = s.timeDelta; HousingLevels = s.HousingLevels; Prosperity = s.Prosperity; level = CampaignManager.currentLevel; campaign = CampaignManager.currentCampaign; goals = s.goals; }
public void Load(ScenarioSave s) { openedVictory = s.openedVictory; timeDelta = s.timeDelta; HousingLevels = s.HousingLevels; Prosperity = s.Prosperity; goals = s.goals; if (CampaignManager.currentLevel == -1) { CampaignManager.currentLevel = s.level; CampaignManager.currentCampaign = s.campaign; } }