public void SetValue(ExecutionContext context, string value) { if (_scenario != null) { if (_scenario.GetInitializationState() == ScenarioInitializationValue.NotInitialized) { _scenario.FullInitialize().Wait(); } else { while (_scenario.GetInitializationState() == ScenarioInitializationValue.Initializing) { SystemUtils.Sleep(100, context.CancellationTokenSource); } } var executionId = string.Empty; if (Mode == RunExistingScenarioMode.Asynchronously) { _scenario?.ExecuteAsyncParallel(ScenarioActionSource, value, context); } else if (Mode == RunExistingScenarioMode.Synchronously) { _scenario?.Execute(ScenarioActionSource, value, out executionId, context); } else if (Mode == RunExistingScenarioMode.MainExecutionContext) { _scenario?.ExecuteAsync(ScenarioActionSource, value, out executionId, context); } } }
private static void Main(string[] args) { Scenario.Execute(); }
private async Task ProcessItem(ScenarioBase scenario) { await scenario.Execute(); }