Exemple #1
0
 public void NextScene()
 {
     if (!CurrentSence.IsEndFlag)
     {
         return;
     }
     curr = (int)curr + 1 >= Setting.MaxScene ? 0 : curr + 1;
     ChangeScene(curr);
 }
Exemple #2
0
 public void ChangeScene(Scecne scence)
 {
     CurrentSence = scences[scence];
     renderManager.ClearList();
     mapManager.ClearList();
     physicsManager.ClearList();
     CurrentSence.Inilized();
     CurrentSence.Physics(physicsManager);
     if (CurrentSence is GamePlay)
     {
         renderManager.MapList  = mapManager.GetMap(CurrentSence.Name + ".csv");
         physicsManager.MapList = renderManager.MapList;
     }
     CurrentSence.Draw(renderManager);
 }
Exemple #3
0
        public ScenceManager(Game game) : base(game)
        {
            scences        = new Dictionary <Scecne, BaseScene>();
            renderManager  = (RenderManager)game.Components.First(b => b is RenderManager);
            mapManager     = (MapManager)game.Components.First(b => b is MapManager);
            physicsManager = (PhysicsManager)game.Components.First(b => b is PhysicsManager);
            scences.Add(Scecne.Title, new Title(game));
            scences.Add(Scecne.Ending, new Ending(game));
            for (int i = 1; i < Setting.MaxScene - 1; i++)
            {
                scences.Add((Scecne)i, new GamePlay(game, ((Scecne)i).ToString()));
            }
            curr = 0;

            CurrentSence = scences[curr];
        }