public void Scavenge(Scavenging_Location location) { previousScavengeItems = location.Scavenge(); foreach (Item_And_Quantity scavengedItem in previousScavengeItems) { storageManager.AddQuantity(scavengedItem); } }
void Awake() { gameStateManager = GameObject.Find("GameState_Manager").GetComponent <GameState_Manager>(); characterManager = GameObject.Find("Character_Manager").GetComponent <Character_Manager>(); scavengingManager = GameObject.Find("Scavenging_Manager").GetComponent <Scavenging_Manager>(); locationsManager = GameObject.Find("Scavenging_Locations_Manager").GetComponent <Scavenging_Locations_Manager>(); arrowButton.onClick.AddListener(OnClickNextMap); scavengeButton.onClick.AddListener(OnClickScavenge); selectedLocation = null; }
void OnClickLocation(Scavenging_Location location) { selectedLocation = location; locationInformation.SetActive(true); locationNameText.text = location.name; locationDescriptionText.text = location.description; locationItemsText.text = ""; foreach (Scavengable_Item item in location.ScavengableItems()) { locationItemsText.text += item.scavengableItem.name + '\n'; } }
public void RepopulateLocations() { foreach (Button locationButton in locationButtons) { locationButton.onClick.RemoveAllListeners(); locationButton.gameObject.SetActive(false); } // Set locations List <Scavenging_Location> locations = locationsManager.locations; int offset = currentMap * locationButtons.Count; for (int index = 0; index + offset < locations.Count && index < locationButtons.Count; ++index) { Scavenging_Location location = locations[index + offset]; locationButtons[index].gameObject.SetActive(true); locationButtons[index].image.sprite = location.sprite; int currentIndex = index; locationButtons[index].onClick.AddListener(() => OnClickLocation(location)); } }
public void ShowScreen() { gameObject.SetActive(true); selectedLocation = null; foreach (GameObject taskPanel in taskPanels) { GameObject.Destroy(taskPanel); } taskPanels.Clear(); // Character Character character = characterManager.GetCharacter(); GameObject characterTaskPanel = GameObject.Instantiate(taskManagerTemplate, taskManagerPanelParent, false); Screen_Scavenge_Task_Manager taskManager = characterTaskPanel.GetComponent <Screen_Scavenge_Task_Manager>(); taskManager.TargetCharacter(character); taskPanels.Add(characterTaskPanel); currentMap = 0; RepopulateLocations(); }