Exemple #1
0
 public void UpdateHealth(float amount)
 {
     if (amount < 0 && lastHit + invicibleAfterHit > Time.time)
     {
         return;
     }
     health += amount;
     if (amount < 0)
     {
         lastHit          = Time.time;
         audioSource.clip = ouchAudio;
         audioSource.Play();
         if (cam != null)
         {
             cam.Shake();
         }
         if (health < 0)
         {
             Game.Instance.GameOver();
         }
     }
     if (InGameUI.Instance != null)
     {
         InGameUI.Instance.SetHealth(health);
     }
     healthScarf.SetLength(health);
 }
Exemple #2
0
 public void UpdateHealth(float amount)
 {
     health += amount;
     if (amount < 0)
     {
         hitTime          = Time.time;
         audioSource.clip = ouchAudio;
         audioSource.Play();
         if (health <= 0)
         {
             Die();
         }
     }
     if (healthScarf != null)
     {
         healthScarf.SetLength(health);
     }
 }