Exemple #1
0
        public override void Process()
        {
            /* Archival
             * 2020/6/29 20:48 - Fix "InvalidHandleableException" causing whole LSPDFR to crash.
             *                   Add crash prevention system.
             */

            base.Process();
            try
            {
                if (!suspect.Exists() && !suspectCar.Exists())
                {
                    Game.LogTrivial("[Dangerous Driver/HotCallouts] Forced ending Dangerous Driver because suspect or suspect's car does not exist.");
                    ScannerHelper.ReportNormalCode4("Dangerous Driving");
                    End();
                    return;
                }

                if (!pursuited && Functions.IsPedInPursuit(suspect))
                {
                    pursuited = true;
                    Game.LogTrivial("[Dangerous Driver/HotCallouts] Fleeing > suspect");
                    ScannerHelper.DisplayDispatchDialogue("Dispatch", "suspect fleeing.");
                    currentPursuit = Functions.GetActivePursuit();
                }

                if (!(!pursuited || currentPursuit == null || !Functions.IsPursuitStillRunning(currentPursuit)))
                {
                    pursuited = false;
                    ScannerHelper.DisplayDispatchDialogue("Dispatch", "The pursuit has ~g~concluded~s~.");
                }

                if (Game.IsKeyDown(Keys.End))
                {
                    Game.LogTrivial("[Dangerous Driver/HotCallouts] End > Dangerous Driving");
                    ScannerHelper.ReportNormalCode4("Dangerous Driving");
                    End();
                }
            }
            catch (Exception ex)
            {
                End();
                Game.DisplayNotification("The callout <b>Dangerous Driver</b> was encountered error and must exit.");
                Game.DisplayNotification("Check log file for more details.");
                Game.LogTrivial("HotCallouts: exception: " + ex.GetType().Name);
                Game.LogTrivial("HotCallouts: message: " + ex.Message);
                Game.LogTrivial("HotCallouts: trace: \r\n" + ex.StackTrace);
            }
        }
 public override void End()
 {
     base.End();
     ScannerHelper.ReportNormalCode4("Firearm attack on officer");
     if (suspect.Exists())
     {
         if (suspectBlip.Exists())
         {
             suspectBlip.Delete();
         }
         if (!Functions.IsPedArrested(suspect))
         {
             suspect.Dismiss();
         }
     }
     if (officer.Exists())
     {
         officer.Dismiss();
     }
 }