/// <summary> /// Called when a library has been selected by the LibrarySelectionDialogFragment /// </summary> /// <param name="selectedLibrary"></param> private void LibrarySelected(Library selectedLibrary) { // Save the library being scanned libraryBeingScanned = selectedLibrary; // Start the library scan process and let the user know what is happening cancelHasBeenRequested = false; commandState = CommandStateType.Scanning; LibraryScanController.ResetController(); LibraryScanController.ScanReporter = this; LibraryScanController.ScanLibraryAsynch(libraryBeingScanned); ScanProgressDialogFragment.ShowFragment(CommandRouter.Manager, libraryBeingScanned.Name, CancelRequested, BindDialog); }
/// <summary> /// Called when the ScanProgressDialogFragment dialog is displayed (OnResume) /// Save the reference to allow the dialogue to be dismissed /// </summary> /// <param name="dialogue"></param> private void BindDialog(ScanProgressDialogFragment dialogue) { scanProgressDialog = dialogue; // If the post-scan processing was paused due to the UI not being available, then continue with it now if ((scanProgressDialog != null) && ((commandState == CommandStateType.ScanComplete) || (commandState == CommandStateType.DeleteComplete))) { scanProgressDialog.Dismiss(); if (commandState == CommandStateType.ScanComplete) { NotifyScanFinished(); } else { DeleteFinished(); } } }