public EnemyLockRadar(AutoPilot ap, float dScrn, float radarScale, Vector2 radarOffsetDef, Vector2 radarWindow, MenuLib menu) { string back; int numBack; this.ap = ap; this.dScrn = dScrn; this.radarScale = radarScale; this.radarOffsetDef = radarOffsetDef; this.radarWindow = radarWindow; radarOffset = radarOffsetDef; Util = new UtilityLib(ap, dScrn); Scan = new ScanLib(ap, dScrn); Lock = new LockOnLib(ap, dScrn); Key = new KeybindLib(ap); Menu = menu; Rad = new RadarLib(ap, dScrn, radarOffset, radarScale, radarWindow); List <SubMenu> RadarMenu = new List <SubMenu>(); back = "MainMenu"; numBack = 0; RadarMenu.Add(new SubMenu("Radar Scale", 1, numBack, back, "", 0.15f, 0.001f, 0.5f, 0f)); RadarMenu.Add(new SubMenu("Radar X", 1, numBack, back, "", 0f, 10f, 0.5f)); RadarMenu.Add(new SubMenu("Radar Y", 1, numBack, back, "", 0f, 10f, 0.5f)); Menu.MenuAdd("RadarMenu", RadarMenu); List <SubMenu> LockOnMenu = new List <SubMenu>(); back = "MainMenu"; numBack = 1; LockOnMenu.Add(new SubMenu("LockOnStat", 2, numBack, back, "", false)); LockOnMenu.Add(new SubMenu("X", 0, numBack, back, "")); LockOnMenu.Add(new SubMenu("Y", 0, numBack, back, "")); LockOnMenu.Add(new SubMenu("Z", 0, numBack, back, "")); Menu.MenuAdd("LockOnMenu", LockOnMenu); }
public RadarLib(AutoPilot _ap, float dScrn, Vector2 offset, float scale, Vector2 radarWindow) { Scan = new ScanLib(ap, dScrn); Util = new UtilityLib(ap, dScrn); this.radarOffset = offset; this.radarScale = scale; this.radarWindow = radarWindow; this.ap = _ap; this.dScrn = dScrn; }