private float GetProperty(ScalingTypes type, Obj_AI_Base target = null) { switch (type) { case ScalingTypes.AD: return(Player.TotalAttackDamage); case ScalingTypes.ADBonus: return(Player.FlatPhysicalDamageMod); case ScalingTypes.AP: return(Player.TotalMagicalDamage); case ScalingTypes.APBonus: return(Player.FlatMagicDamageMod); case ScalingTypes.Armor: return(Player.Armor); case ScalingTypes.Speed: return(Player.MoveSpeed); case ScalingTypes.TargetLostLife: return(target.MaxHealth - target.Health); case ScalingTypes.TargetAP: return(target.TotalMagicalDamage); case ScalingTypes.TargetAPBonus: return(target.FlatMagicDamageMod); default: return(0); } }
public override void OnGUI(float width) { int hash = m_Texture.GetHashCode(); m_Texture = (Texture2D)EditorGUILayout.ObjectField(m_Texture, typeof(Texture2D), false, GUILayout.Width(width)); if (hash != m_Texture.GetHashCode()) { if (!m_Texture.isReadable) { Debug.LogWarning("Texture Creator : Given texture is not readable."); m_Texture = Texture2D.blackTexture; } else if (m_Texture.format != TextureFormat.RGBA32 && m_Texture.format != TextureFormat.BGRA32 && m_Texture.format != TextureFormat.RGB24) { Debug.Log(m_Texture.format); Debug.LogWarning("Texture Creator : Given texture must be in RGBA32 or BGRA32 format."); m_Texture = Texture2D.blackTexture; } } GUILayout.Space(8.0f); bool overrideSize = m_OverrideSize; m_OverrideSize = GUILayout.Toggle(m_OverrideSize, "Override Size", GUILayout.Width(width)); if (overrideSize != m_OverrideSize) { m_OverridenSize = new Vector2Int(m_Texture.width, m_Texture.height); } GUILayout.Space(8.0f); Vector2Int overridenSize = m_OverridenSize; ScalingTypes scaling = m_ScalingType; if (m_OverrideSize) { GUILayout.Label("New Size :"); GUILayout.BeginHorizontal(GUILayout.Width(width)); { m_OverridenSize.x = EditorGUILayout.IntField(m_OverridenSize.x); m_OverridenSize.y = EditorGUILayout.IntField(m_OverridenSize.y); } GUILayout.EndHorizontal(); GUILayout.Space(8.0f); GUILayout.Label("Scaling Algorithm :"); m_ScalingType = (ScalingTypes)EditorGUILayout.EnumPopup(m_ScalingType, GUILayout.Width(width)); } IsDirty = hash != m_Texture.GetHashCode() || overridenSize != m_OverridenSize || overrideSize != m_OverrideSize || scaling != m_ScalingType; }
private float GetProperty(ScalingTypes type, Obj_AI_Base target = null) { switch (type) { case ScalingTypes.AD: return Player.TotalAttackDamage; case ScalingTypes.ADBonus: return Player.FlatPhysicalDamageMod; case ScalingTypes.AP: return Player.TotalMagicalDamage; case ScalingTypes.APBonus: return Player.FlatMagicDamageMod; case ScalingTypes.Armor: return Player.Armor; case ScalingTypes.Speed: return Player.MoveSpeed; case ScalingTypes.TargetLostLife: return target.MaxHealth - target.Health; case ScalingTypes.TargetAP: return target.TotalMagicalDamage; case ScalingTypes.TargetAPBonus: return target.FlatMagicDamageMod; default: return 0; } }